FACTION OVERVIEW
The Emerald Enclave is a far-ranging group that opposes threats to the natural world and helps others survive the many perils of the wild. A ranger might be hired to lead a caravan through a treacherous mountain pass or the frozen tundra of Icewind Dale. A druid might volunteer to help a small village prepare for a long, brutal winter. Barbarians and witches who live like hermits most of the year might defend a town against marauding orcs or barbarians. Members of the Emerald Enclave know how to survive, and more importantly, they want to help others do the same. They are not opposed to civilization or progress, but they strive to prevent civilization and the wilderness from destroying one another.
Members of the Emerald Enclave are spread far and wide, and usually operate in isolation. They learn to depend on themselves more than others. Survival in a harsh world also demands great fortitude and mastery of certain fighting and survival skills. Members of the Enclave who dedicate themselves to helping others survive the perils of the wilderness are more social than others who are charged with defending sacred glades and preserving the natural balance.
BELIEFS
The natural order must be respected and preserved.
Forces that seek to upset the natural balance must be destroyed.
The wilderness can be harsh. Not everyone can survive in it without assistance.
GOALS
To restore and preserve the natural order, keep the elemental forces of the world in check, keep civilization and the wilderness from destroying one another, and help others survive the perils of the wilderness.
Waterdeep Info
A character must demonstrate an interest in protecting nature or the natural order to join the Emerald Enclave. Druids and rangers are especially welcome.
Waterdeep harbors a few members of the faction. which seeks to foster harmony between nature and civilization. Members living in Waterdeep help guard the city against unnatural threats, including aberrations and undead. They also watch over the City of the Dead (Waterdeep's public cemetery) and the city's parks. Members of the Emerald Enclave can be found in Phaulkonmere. a noble villa in the Southern Ward. and at the SnobeedJe Orchard and Meadery in Uodercliff. The walls of Phaulkonmere enclose fabulous gardens, and the buildings are covered with moss and ivy. The place is owned by descendants of two wealthy familiesthe Tarms (longtime Waterdav1ans) and the Phaulkons (who are of Cormyrean descent). They spend most of the year traveling abroad and entrust the estate to a halfelf groundskeeper named Melannor Fellbranch. He is joined by Jeryth Phaulkon, a noblewoman turned demigod who serves Mielikki, divine lady of the forest. The Snobeedle Orchard and Meadery is run by the Snobeedle family of halftings, among them an old druid named Blossom Snobeedle.
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