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Wizard Subclass: Evocation School, Revised

Wizard Subclass: Evocation School, Revised

hit dice: d6
hit points at 1st level:
hit points at higher levels:
armor proficiencies:
weapon proficiencies:
tools:
saving throws:
skills:
starting equipment:
spellcasting:
class features:
subclass options:
EVOCATION SAVANT Beginning when you select this school at 2nd level, the gold and time you must spend to copy an evocation spell into your spellbook is halved.   SCULPT SPELLS Beginning at 2nd level, you can create pockets of relative safety within the effects of your evocation spells. When you cast an evocation spell that affects other creatures that you can see, you can choose a number of them equal to 1 + the spell's level. The chosen creatures automatically succeed on their saving throws against the spell, and they take no damage if they would normally take half damage on a successful save.   POTENT CANTRIP Starting at 6th level, add you Intelligence modifier to the damage roll of your cantrips.   EMPOWERED EVOCATION Beginning at 10th level, when you roll damage for a spell you can reroll any 1’s or 2’s up to the number of your Intelligence modifier. You can use this ability up to a number of times equal to your proficiency bonus.   OVERCHANNEL Starting at 14th level, you can increase the power of your simpler spells. When you cast a wizard spell of 5th level or lower that deals damage, you can deal maximum damage with that spell.   After using this ability, for each use of it after the first, you gain 1 point of exhaustion.

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