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Rogue Subclass: Bushwhacker

Rogue Subclass: Bushwhacker

Bushwhackers are outstanding wilderness hunters, snipers, and forward scouts. They are the expert ambushers of the wilds, both valued and feared for their deadly skill with long arms. Talented bushwhackers are often hired as mercenaries or inducted into criminal bands.
hit dice: d8
hit points at 1st level:
hit points at higher levels:
armor proficiencies:
weapon proficiencies:
tools:
saving throws:
skills:
starting equipment:
spellcasting:
class features:
subclass options:
CRACKSHOT Starting at 3rd level, you are skilled at lining up the perfect shot against a target. If you move no more than half your movement speed, you can use a bonus action to aim a ranged weapon attack. If you do so, you can use your Sneak Attack against that target even if you don’t have advantage on the attack roll but not if you have disadvantage on it. You can use this feature as many times as your proficiency bonus.  You regain all uses after a short or long rest.   SILENT SURVIVOR Starting at 3rd level when you choose this archetype, you gain proficiency in the Survival skill. You also gain proficiency with your choice of martial pistols or martial rifles. Additionally, you learn a signal language of coded gestures that allows you to communicate silently with others. You can instruct other intelligent creatures to interpret your signal language with 1 minute of instruction. Any creature you instruct can understand your signal language but can’t communicate with it.   GO TO GROUND Starting at 9th level, you make the most of any cover available to you. When you use your Cunning Action to hide, you gain the benefit of three-quarters cover if you don’t already have it. This cover lasts until you move from your hiding spot. This cover is not effective against creatures within 10 feet of you.   SLIP AWAY At 13th level, you can move up to your speed immediately after you use your Uncanny Dodge. You must finish a short or long rest before you can use this feature again.   SHOOTIST Starting at 17th level, the attacks you make from hiding reliably put down your targets. When you use your Crackshot feature on a creature, you can reroll any Sneak Attack damage dice but must use the new roll.

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