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Cleric Domain: Wine

Divine Domain: Wine

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Domain Spells:   1st level: Tasha’s Caustic Brew, Sleep   3rd level: Enthrall, Blur   5th level: Hypnotic Pattern, Catnap   7th level: Confusion, Greater Invisibility   9th level: Seeming, Synaptic Static   Bonus Proficiency Starting at 1st level you are now proficient in Constitution saving throws.   Maker of Merriment Starting when you choose this domain at 1st level, you can use your action to touch a willing creature other than yourself to give it advantage on Charisma (Performance, Persuasion) checks. This blessing lasts for 1 hour or until you use this feature again. You gain proficiency in brewers’ supplies if you don’t already have it.   Channel Divinity: Divine Stupor Starting at 2nd level, you can use your Channel Divinity to draw upon the divine inebriated state of your patron and inflict it upon your enemies, or allies if you’re feeling puckish. As an action, you present your holy symbol, and a number of creatures equal to your proficiency bonus you designate within 30 feet of you, must make a Constitution saving throw against your spell DC. A creature becomes poisoned (drunk) for 1 hour on a failed saving throw, and if it fails the save by 5 or more, it is also stunned until the end of your next turn.   Channel Divinity: Alcoholic Fortitude Starting at 6th level, you can use your Channel Divinity to stave off toxins that would affect the body. You can use your action to grant one person immunity to poison damage and immunity to the poisoned condition for 1 hour. If they were already poisoned, that condition is removed.   Divine Strike Starting at 8th level, you can imbue your weapon strikes with divine, euphoric energy. When you strike an enemy with a weapon attack you can force the target to make a Wisdom saving throw, or for 1 minute, the target can't take reactions and must roll a d6 at the start of each of its turns to determine its behavior during the turn: 1-4. The target takes no action or bonus action and uses all of its movement to move in a random direction. 5- 6. The target doesn't move, and the only thing it can do on its turn is make a Wisdom saving throw, ending the effect on itself on a success.   Intoxicating Influence At 17th level, you can cast the spells Mass Suggestion and Otto’s Irresistible Dance and you do so without expending spell slots, but after casting them you will have to take a long rest before you can use them again.

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