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Cleric Domain: Dragon

Divine Domain: Dragon

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Domain Spells:   1st level: Chromatic Orb, Absorb Elements   3rd level: Dragon’s Breath, Locate Object   5th level: Incite Greed, Fly   7th level: Polymorph, Elemental Bane   9th level: Scrying, Flame Strike   Bonus Proficiencey At 1st level, you have proficiency with heavy armor, martial weapons and gain one additional cantrip from the Sorcerer spell list.   Draconic Servant At 1st level, you learn to speak, read and write Draconic if you did not already know it. You have advantage on Persuasion and Intimidation checks when speaking. You gain the find familiar spell, which doesn’t count against your spells known and you can only cast it as a ritual, and the only familiar you can summon with the spell is a pseudodragon.   Channel Divinity: Divine Roar Starting at 2nd level, you can use your holy power to blast opponents away with a divine roar from the dragon gods. As an action you hold out your holy symbol and call out your deities name, and an enemy you designate makes a Constitution saving throw, taking 2d10 + your cleric level of thunder damage and is pushed back 15 feet on a failure, or only half that damage on a success and not moving. If the target fails the saving throw by 5 or more they are also knocked prone after being pushed.   Channel Divinity: Glittering Touch Starting at 6th level you can use your Channel Divinity to create valuables. By performing an hour long ritual you can turn the equivalent of 100 gold into any gem of equal value. You can also use this Channel Divinity, and an hour long ritual, to turn 100 copper or silver coins into gold coins, but only for 1 hour, after which they return to their original state.   Potent Spellcasting At 8th level you add your Wisdom modifier to the damage roll of any cantrip you cast. You may also choose an additional cantrip from the Sorcerer spell list.   Power of Dragons At 17th level, once a day at dawn, you choose to have immunity to cold, fire, poison, lightning or acid damage till the next dawn and you gain Legendary Resistance (1/day).

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