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Cleric Domain: Benefaction

Divine Domain: Benefaction


Hit Points

Hit Dice: d8 per Divine Domain: Benefaction level
Hit Points at first Level:
Hit Points at Higher Levels:

Proficiences

Armor:
Weapons:
Tools:
Saving Throws:
Skills:

Subclass Options

BENEFACTION DOMAIN SPELLS Cleric Level Spells   1st blessing of health, bless   3rd augury, force of faith   5th banishing ward, blade of radiance   7th divination, star fire   9th circle of renewal, dayspring   BLESSING OF SELF-SACRIFICE Starting at 1st level, whenever you use a spell to restore hit points to a creature, you can choose a number of hit points up to your cleric level or your current hit point total, whichever is lower. You restore an additional number of hit points equal to the amount chosen, and you reduce your current hit points by an equal amount.  Once you use this feature it cannot be used again until you finish a short or long rest.   EMPOWERMENT When you choose this domain at 1st level, you can use your action to touch a willing creature other than yourself and empower it with strength. When the chosen creature takes the Attack action, it can make one weapon attack as a bonus action. This blessing lasts for 1 hour or until the creature makes an attack granted by this feature. You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.   CHANNEL DIVINITY: HALLOWED RADIANCE At 2nd level, you can use your Channel Divinity to banish darkness and aid those in need. As an action, you present your holy symbol, causing a sphere of radiance to emanate from you. When you use this feature, you have a pool of hit points equal to 5 × your cleric level that you can use to manipulate the vitality of creatures. Choose any creatures within 30 feet of you, and divide those hit points among them. For each creature, you can choose whether you restore lost hit points to the creature or the creature takes radiant damage instead.   This feature can restore a creature to no more than half of its hit point maximum and cannot reduce a creature below half of its hit point maximum. You can’t use this feature on a construct or to restore hit points to an undead.   SACRED VOLITION At 6th level, the companions you empower fight with greater zeal and divinely inspired strength. When a creature under the effect of your Empowerment feature makes an attack as a bonus action, it deals extra radiant damage equal to your Wisdom modifier (minimum 1).   In addition, your Empowerment feature lasts for 1 hour or until the affected creature makes a number of bonus attacks granted by Empowerment equal to your proficiency bonus.   DIVINE STRIKE At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage. When you reach 14th level, the extra damage increases to 2d8.   SUPREME EMPOWERMENT Starting at 17th level, you can use a bonus action to use your Empowerment feature. Additionally, you can expend a spell slot of 2nd level or higher and choose a number of friendly creatures within 30 feet of you equal to the level of the spell slot you expend. Each creature you choose is affected by your Empowerment feature.


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