Sindar
Capital of the Kingdom of Lefryn, home of the Royal Palace, the Council, etc. Headquarters of the Amber Circle.
Government
Monarchy, answering to a council. The monarch has the power to enact laws, but may be blocked by the Council. The Council of Elders is responsible for the day-to-day ruling of the kingdom. Religion is not represented, but does lobby the council.
Defences
2000 foot soldiers and archers. 750 horsemen. Substantial militia to be called upon (8000) as a last resort.
Industry & Trade
Everything is available for purchse in Sindar. Magic items are in good supply, although a rare item has a 20% chance of being in stock, and a very rare item a 5% chance or lower. These items carry a 50%+ premium.
Guilds and Factions
History
Formed by the first human settlers in the northeastern region in the Second Age.
Geography
Strategic position by the river, nestled against the mountain, with trade routes open to the dragonborn.
Type
Large city
Population
35000
Location under
Owner/Ruler
Owning Organization
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