Temporally Plagued Physical / Metaphysical Law in Ifiron | World Anvil

Temporally Plagued

The ability to travel through time is in the realm of possibility, but only with incredibly powerful magic. Those who perform such feats are at risk of influencing time. Individuals that are born due to changes in time become temporally plagued, causing them to experience time in a non-linear way. This shattering of the traversal through time does not create other temporally plagued, as their existance is considered part of the natural flow of time. Once the individual reaches maturity, they appear to no longer age.   The memories of one such individual may be corrupted because of the non-linear time traversal. Events they had experienced might have yet to transpire, and their actions may tamper with their own memories. This makes it incredibly difficult for them to know the future or the past (relative to everyone else). The individual may not remember aspects of their past (from their perspective) and possibly reexperience events and effects that they have already experienced. The use of magic from one such individual increases the chances of this individual to experience a temporal distortion.

Temporarlly Plagued Sorcerer Bloodline

This Bloodline is still being Play tested
A player has the option to play as someone influenced by time, this is most effective if you can get the party to cause the actual birth of the character. These rules are for D&D 5th Edition.  

Questionable Age

Due to your relationship with time, starting at 1st level you do not age and cannot die from old age.  

Time to Rest

You do not experience time at the same rate when resting. Starting at 1st Level, whenever you rest the amount of time it takes to finish the rest is halved.  

No Fixed Point

Starting at 1st level, whenever you use a feature of your class or cast a spell roll a d20 before the effect has been resolved. On a 1, roll on the Temporal Effect table.  

Rewind Casting

Starting at 6th level, you gain the ability to pull into your past and cast a spell you have already cast. By spending a number of sorcery points equal to the spells level, you can cast a spell that you have cast this day. Once you use this feature, you can't use it again until you finish a long rest.  

Time Clone

Starting at 14th level you have altered your own timeline and manage to create a duplicate of yourself at the moment of using this feature. For the next minute you control your own duplicate who disappears after 1 minute and you roll on the Temporal Effect table.   Any effect or damage done to you is also done to your clone. Any effect or damage done to your clone is also done to you. You cannot use this feature again until you finish a long rest.  

Temporal Outbreak

Starting at 18th level you are able to spread your temporal affliction. You can cast time stop without expending a spell slot. When the spell ends you are stopped in time for the same number turns that you gained with time stop any effect that would affect you is delayed until you are no longer in temporal statis. You cannot use this feature again until you finish a long rest.  

Temporal Effects Table

d20 Effect
1 You skip to a point where you have recieved healing. You recover 2d8 hit points.
2 You reexperience a time where you where hurt. The DM rolls damage equal to a setback trap of your level.
3 You blink forward in time, you dissappear and reappear in another location in 1d4 turns. The distance you move is your base move speed times the number of turns you dissappear.
4 A random creature within 30ft of you is temporarily frozen in time for 1d4 turns. Any effect or damage done to the creature takes effects when the creature returns to normal.
5 A Time Apparition appears and begins attacking you until you or it dies. If you die, the apparition disappears.
6 Undo the effect or damage of the last spell or attack you performed, not including the spell or feature used to trigger this effect.
7 You switch places with a random creature within sight. Any spell, attack, or feature targeting either of you is switched as well.
8 You benefit from a short rest as your body moves forward in time.
9 The state of your body suddenly reverts to a random point in your life. Roll a number of hit dice equal to your level. This number is your new health with a maximum of your max hit points.
10 The spell or feature you are using gets delayed by 1d4 turns known only to the DM. The point of origin and location or target remain the same.
11 You recover all expended sorcery points.
12 For the next turn you gain 1 additional reaction.
13 You can take one additional action immediately.
14 You can take one bonus action immediately.
15 You are frozen in time until the start of your next turn.
16 You lose memory of the last 24 hours and are no longer under the influence of mind altering effects.
17 Your mind is shuffled to another time for the next minute. You are under the influence of the *confusion* spell for that minute.
18 You expend twice the number of sorcery points for whatever spell or feature triggered this effect.
19 You rewind to the state you were in at the ending of your last rest.
20 Roll twice on this table and take both effects. Getting 20 results in nothing for that effect.

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