Idros

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Welcome to the world of Idros, a land brimming with magic, intrigue, and danger. Some say this land was created by a dreaming god. Others say it's simply been here since the beginning. The people of Idros live their lives in the constant presence of magic exuded from the world tree, Azolla.   Idros is no stranger to war. In ancient times, wars between the humans, elves, and dwarves raged for centuries; however these conflicts have long since died out. Now, the nations of Idros know a quiet peace, choosing to focus on the dangers of the world around them, whether it be raids by the denizens of the Darklands, dragons, the undead, or threats from other planes. The magic running through the land causes the flora and fauna to be extremely dangerous; making mercenary work a popular profession.   Humans, elves and dwarves have long been the dominant races in Idros, with distinct cultures and societies from each other. In recent years, the cultural diaspora caused by migration and trade have brought the three races closer to each other, as well as with the lesser ancestries of the world. Standing just beneath the greater races are gnomes, halflings, and most surprisingly, goblins. These peoples have no sovereign territory so to speak, and live in harmony within the cities of the greater races. Other races do exist, and aren't totally foreign to the common folk of Idros, but something such as a tabaxi or lizardfolk would be a rare sight indeed. The more isolated areas of the land have more exotic cultures, such as the sylphs and azarketi of Kalnimbus, the genasi of Sunscar, the giants of Vel Moldur, and more.

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  • Idros