BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Sylph

Stats

Ability Score Racial Traits: Sylphs are quick and insightful, but slight and delicate. They gain +2 Dexterity, +2 Intelligence, and –2 Constitution.
Type: Sylph are outsiders with the native subtype.
Size: Sylph are Medium creatures and thus receive no bonuses or penalties due to their size.
Base Speed: Sylph have a base speed of 30 feet on land.
Languages: Sylphs begin play speaking Common and Auran. Sylphs with high Intelligence scores can choose from the following: Aquan, Dwarven, Elven, Gnome, Halfling, Ignan, and Terran.
Energy Resistance: Sylphs have electricity resistance 10.
Spell-Like Ability (Sp): Sylphs can use feather fall 1/day (caster level equals the sylph's level). When the sylph gains 5th levels in any combination of classes they gain fly usable as a spell-like ability useable once per day. When they reach 10th level in any combination of classes, they gain overland flight usable as a spell-like ability useable once per day.
Water Affinity: Sylph sorcerers with the elemental (air) bloodline treat their Charisma score as 2 points higher for all sorcerer spells and class abilities. Sylph spellcasters with the Air domain use their domain powers and spells at +1 caster level.
Darkvision: Sylphs can see perfectly in the dark up to 60 feet.  

Alternate Elemental Heritages

Smokesoul (Fume Sylph)

Typical Alignment CE
Ability Modifiers +2 Dex, +2 Cha, –2 Con
Alternate Spell-Like Ability Smokesouls gain blurred movement as a spell-like ability. They gain Altar Self at 5th level and Deceitful Veneer at 10th level
Alternate Spellcasting Affinity This racial trait functions as and can be replaced as the base sylph’s air affinity, except it benefits sorcerers with the shadow bloodline and spellcasters with the Smoke subdomain   Veiled and surreptitious, smokesoul sylphs are natural deceivers, always concealing their true intentions.   Obfuscation, secrecy, and the shape of things not there: all these are the natural realms of smokesouls. They are experts at concealing both their bodies and motivations, and at making the insubstantial seem as real as any physical object. Smokesouls are drawn to areas of dangerous politics and intrigue, and many can be found pursuing whatever machinations amuse them.   With few distinguishing features save ashen skin and dark hair, smokesouls can be mistaken for any number of other races. Smokesouls often change their clothing, cosmetics, or style to keep their appearance in a constant state of flux.  

Stormsoul (Lightning Sylph)

Typical Alignment CN
Ability Modifiers +2 Dex, +2 Cha, –2 Wis
Alternate Spell-Like Ability Stormsouls gain shocking grasp as a spell-like ability. At 5th level they gain Lightning Bolt as a spell-like ability and at 10th they gain Ball Lightning
Alternate Spellcasting Affinity This racial trait functions as and can be replaced as the base sylph’s air affinity, except it benefits sorcerers with the stormborn bloodline and spellcasters with the Weather domain   With an abundance of confidence and a shortage of patience, stormsoul sylphs are personalities who cannot be ignored.   When a stormsoul moves, either in word or in action, the world notices. Unafraid to speak their minds, they are both direct and unsubtle, and they make fierce allies. When friends are in need, stormsouls act without thinking and are always the first to leap to their aid. A stormsoul sylph has hair that always seems to move, even when there is no breeze, and acts with a sudden intensity that can seem out of control. Their eyes are the color of stormy water or lightning-lit skies, and even a casual glance from a stormsoul can seem severe.

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!