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Oread

Stats

Ability Score Racial Traits: Oreads are strong, solid, stable, and stoic. They gain +2 Strength, +2 Wisdom, and –2 Charisma.
Type: Oreads are outsiders with the native subtype.
Size: Oreads are Medium creatures and thus receive no bonuses or penalties due to their size.
Base Speed: Oreads have a base speed of 20 feet but their speed is never modified by armor or encumbrance
Languages: Oreads begin play speaking Common and Terran. Oreads with high Intelligence scores can choose from the following: Aquan, Auran, Dwarven, Elven, Gnome, Halfling, Ignan, and Undercommon.
Energy Resistance: Oreads have acid resistance 10.
Spell-Like Ability (Sp): Undines can use hydraulic push 1/day (caster level equals the undine’s level).
EarthAffinity: Oread sorcerers with the elemental (earth) bloodline treat their Charisma score as 2 points higher for all sorcerer spells and class abilities. Oread clerics with the Earth domain use their domain powers and spells at +1 caster level
Darkvision: Oreads can see perfectly in the dark up to 60 feet.
Connection to the Land: As a full-round action, an oread can plant her feet and draw strength from the earth, gaining fast healing 1 and a +4 bonus to CMD to resist bull rush, reposition, and trip combat maneuver attempts. These effects end if the wearer moves or is moved, knocked prone, or rendered unconscious.
 
 
 

Alternate Elemental Heritages

Gemsoul (Crystal Oread)

Typical Alignment N
Ability Modifiers +2 Str, +2 Cha, –2 Wis
Alternate Spell-Like Ability Gemsouls gain color spreay as a spell-like ability.
Crystal Affinity This racial trait functions as and can be replaced as the base oread’s earth affinity, except it benefits sorcerers with the deep earth bloodline and spellcasters with the Charm domain.
 
  With scintillating personalities to match their captivating appearances, gemsoul oreads command attention—and prefer it that way. Gemsouls tend to have large egos and are flashy in their relationships. They gravitate towards artistic pursuits, most frequently of a performative nature, though they also have a strong tradition of symmetric poetry. Gemsouls prefer to make their homes in flamboyant societies or places where they can make meaningful personal contributions, as well as in nations that appreciate cultivated beauty. Gemsouls typically have dazzling, faceted skin, along with a cluster of crystalline formations instead of hair and pupil-less eyes of vivid colors. Some favor tattoos in complex, branching geometric shapes, and they can frequently be seen wearing silks or brightly dyed linen to contrast their complexions
 

Ironsoul (Metal Oread)

Typical Alignment LN
Ability Modifiers +2 Con, +2 Wis, –2 Dex
Alternate Spell-Like Ability Ironsouls gain unerring weapon as a spell-like ability.
Metal Affinity This racial trait functions as and can be replaced as the base oread’s earth affinity, except it benefits sorcerers with the shaitan bloodline and spellcasters with the Metal subdomain
  Stolid and indomitable, ironsoul oreads undertake great works, both physical and conceptual, with unwavering determination. Possessed of patience and a sense of self-refinement through struggle, ironsouls reflect their ancestry in their continuous and determined efforts towards self-improvement. Ironsouls are most at home in areas that reflect that same sense of directed and intentional growth, and they operate best within existing formal structures. Ironsouls wear their elemental heritage on their skin, with most having some amount of metallic sheen. Their skin tone varies, with colors ranging from gold and silver to copper-green and dull, oxide gray.
 
 

Alternate Racial Traits

Replaces Energy Resistance

Granite Skin

Rocky growths cover the skin of oreads with this racial trait. They gain a +2 racial bonus to natural armor.
 

Replaces Energy Resistance, Languages

Isolated

Many oreads are loners and raise their families in isolated groups, either in deep caverns or high mountains. They gain a +2 racial bonus on Perception checks and Knowledge (dungeoneering) checks, and they can use Knowledge (dungeoneering) untrained. They begin play speaking only Terran, rather than Common and Terran. This racial trait replaces energy resistance and alters the oread’s starting languages.
 

Replaces Languages, Subtype, Type

Mostly Human

A few ifrits, oreads, sulis, sylphs, and undines have appearances much closer to those of their human ancestors; in fact, they may not even realize their true race. Such geniekin appear to be human, save perhaps minor features like unusual eye color, and they count as humanoid (human) as well as outsider (native) for all purposes (such as humanoid-affecting spells such as charm person or enlarge person). These geniekin do not automatically gain their associated elemental language (but may select it as a bonus language if their Intelligence is high enough). This ability alters the geniekin’s type, subtype, and languages.
 

Replaces Spell-Like Ability

Ferrous Growth

Oreads with this racial trait learn how to mimic the magic of their shaitan ancestors. Once per day, such an oread can cause a touched piece of nonmagical iron or steel to grow into an object up to 10 pounds in weight, such as a sword, crowbar, or light steel shield. This object remains in this form for 10 minutes or until broken or destroyed, at which point it shrinks back to its original size and shape.
 

Mountain-Born

Oreads are drawn to mountains and other high places, and after many generations they’ve grown well suited to their environment. Oreads with this racial trait gain a +2 racial bonus on Acrobatics checks made to cross narrow ledges and on saves against altitude fatigue and sickness
 

Treacherous Earth

Once per day, an oread with this racial trait can will the earth to rumble and shift, transforming a 10-foot-radius patch of earth, unworked stone, or sand into an area of difficult terrain, centered on an area the oread touches. This lasts for a number of minutes equal to the oread’s level, after which the ground returns to normal. This racial trait replaces the spell-like ability racial trait.
 

Replaces Earth Affinity

Crystalline Form

Oreads with this trait gain a +2 racial bonus to AC against rays thanks to their reflective crystalline skin. In addition, once per day, they can deflect a single ray attack targeted at them as if they were using the Deflect Arrows feat.
 

Earth Insight

Oread spellcasters sometimes find that their elemental heritage makes creatures of earth more willing to serve them. Summon monster and summon nature’s ally spells that such oreads cast last 2 rounds longer than normal when used to summon creatures with the earth subtype.
 

Fertile Soil

Oread sorcerers with the verdant bloodline treat their Charisma score as 2 points higher for all sorcerer spells and class abilities. Oread clerics with the Plant domain use their domain powers and spells at +1 caster level
 

Stone in the Blood

Oreads with this racial trait mimic the healing abilities of the mephits, gaining fast healing 2 for 1 round anytime they are subject to acid damage (the acid damage does not need to overcome the oread’s resistances or immunities to activate this ability). The oread can heal up to 2 hit points per level per day with this ability, after which it ceases to function
 

Oread Gem Magic

Oreads’ proclivity for long spans of study and concentration makes them natural wizards, witches, and oracles. Oreads with this racial trait can augment their earth-related spells and spell-like abilities through the use of precious and semiprecious gemstones as additional material components. The gems are destroyed in the process, granting the spell the listed effects in addition to its normal effects unless otherwise noted. Only one instance of oread gem magic can be applied to a spell at a time; excess expended gems do not stack.
  Binding Earth: +1 damage; +1 to DC of Strength checks. Cost: Garnet worth 50 gp.
  Binding Earth, Mass: As binding earth augmentation, affecting all targets of the augmented spell. Cost: Garnets worth 250 gp.
  Calcific Touch: +1 Dexterity damage. Cost: Aquamarine worth 250 gp.
  Clashing Rocks: +1 damage per damage die. Cost: Emeralds worth 1,500 gp.
  Earthquake: +2 Reflex save DC in whatever application the spell is used; area increases to 100-foot-radius shapeable spread. Cost: Jet worth 500 gp.
  Elemental Body: Duration increases to 10 minutes/level. Cost: Amber worth 250 gp for elemental body I, +100 gp per spell level for greater versions.
  Elemental Swarm: Earth elementals summoned gain the advanced simple template (this does not stack with the Augment Summoning feat). Cost: Rubies worth 1,200 gp.
  Magic Stone: Range increment increases by 10 feet. Cost: Moonstone worth 25 gp.
  Meld into Stone: Can bring up to 200 pounds of equipment with you; you can see as normal out of the stone. Cost: Peridots worth 150 gp.
  Mighty Fist of Earth: Increase unarmed strike damage by one step (to 1d4 in most instances). Cost: Sard or sardonyx worth 25 gp.
  Raging Rubble: Rubble deals +1 damage; distraction DC increases by 1. Cost: Tourmaline worth 80 gp.
  Shifting Sand: Move area of sands up to 15 feet as a move action. Cost: Turquoise worth 125 gp.
  Soften Earth and Stone: Creatures can move only at a quarter their normal speed (minimum 5 feet) in areas of mud and loose dirt. Cost: Fluorite worth 100 gp.
  Spike Stones: +1 piercing damage; spikes deal 1 point of bleed damage. Cost: Topaz worth 300 gp.
  Stone Shape: Shapes that include moving parts have only 5% chance of not working. Cost: Opal worth 250 gp.
  Stone Shield: If your opponent’s attack strikes the stone shield, its full damage roll is also applied to its weapon. Unarmed strikes and natural attacks are not affected. Cost: Jade worth 75 gp.
  Stoneskin: The cost of this spell’s expensive material component can be reduced or increased to affect the spell’s power accordingly. With reduced components, the spell grants DR 10/silver (instead of adamantine with increased components, the spell absorbs 15 points of damage per caster level before it’s discharged. Cost: Diamonds worth 150 gp (reduced diamonds worth 500 gp (increased).

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