BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Ifrit

Stats

Ability Score Racial Traits: Ifrits are passionate and quick, but impetuous and destructive. They gain +2 Dexterity, +2 Charisma, and –2 Wisdom.
Type: Ifrits are outsiders with the native subtype.
Size: Ifrits are Medium creatures and thus receive no bonuses or penalties due to their size.
Base Speed: Ifrit have a base speed of 30 feet on land.
Languages: Ifrits begin play speaking Common and Ignan. Ifrits with high Intelligence scores can choose from the following: Aquan, Auran, Dwarven, Elven, Gnome, Halfling, and Terran
Energy Resistance: Ifrits have fire resistance equal to five times their character level.
Spell-Like Ability (Sp): Ifrits can use burning hands 1/day as a spell-like ability (caster level equals the ifrit’s level; DC 11 + Charisma modifier).
Fire Affinity: Ifrit sorcerers with the elemental (fire) bloodline treat their Charisma score as 2 points higher for all sorcerer spells and class abilities. Ifrit spellcasters with the Fire domain use their domain powers and spells at +1 caster level.
Lava Walker Ifrit can walk on lava as through it was solid ground. if an ifrit chooses to submerge themselves in lava they are treated as having a swim speed of 30ft in the lava. This ability does not negate the damage from contact or submersion in lava however an ifrites Energy Resistance may negate the damage.
Darkvision: Ifrits can see perfectly in the dark up to 60 feet.  

Alternate Elemental Heritages

Lavasoul (Magma Ifrit)

Typical Alignment CN
Ability Modifiers +2 Con, +2 Int, –2 Dex
Alternate Spell-Like Ability Lavasouls gain burning sands as a spell-like ability.
Alternate Spellcasting Affinity This racial trait functions as and can be replaced as the base ifrit’s fire affinity, except it benefits sorcerers with the efreeti bloodline and spellcasters with the Ash subdomain.     Like the primal fires of creation, lavasoul ifrits are both fluid and fixed, alternating between stability and violent alteration. Mutable and intense, lavasouls evoke the cycle of creation and destruction in their colorful lives, unafraid to pursue new paradigms when the old ones no longer suit them. Many are dark-skinned but riven with blazing lines, which are sometimes also reflected in bright hair or eye colors. They tend to embrace body modification, acquiring and discarding tattoos and piercings as they feel appropriate. Lavasouls can be found in places where seismic change is commonplace and destructive creation is not seen as a contradiction.    

Sunsoul (Solar Ifrit)

Typical Alignment LG
Ability Modifiers +2 Str, +2 Cha, –2 Wis
Alternate Spell-Like Ability Sunsouls gain sun metal as a spell-like ability.
Alternate Spellcasting Affinity This racial trait functions as and can be replaced as the base ifrit’s fire affinity, except it benefits sorcerers with the celestial bloodline and spellcasters with the Sun domain.     Strong in character and in body, sunsoul ifrits are incurably optimistic agents of positive change.   With fire comes light, and the brightness of the sunsouls comes both from their affinity for positive energy and their own luminous attitudes. Where others despair, they labor on, striving to lead by example. Strong leaders and passionate ethos attract sunsouls, drawing them toward powerful religions or crusading nations. Sunsouls cannot easily hide their presence, and most would never try. Most sunsouls tend to have fair hair, often nearly white, and eyes that glow with a twinkle all their own.   Some seem to glow from within, as if lit from inside by an inner sunlight. Unafraid to be seen, they dress in whatever styles please them, even when it means they stand out among populations either more daring or more conservative.

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!