Council Hall Building / Landmark in Icewind Dale | World Anvil
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Council Hall

Located near the southwest gate, the council hall is a nondescript warehouse where the speakers of Ten-Towns engage in discussions about matters that concern their communities. When no meetings are in session, the building stands empty.   In the event of a crisis that affects the other settlements of Ten-Towns, the council hall can be converted into a shelter for refugees.
Type
Room, Chamber, Council
Parent Location

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