Skerrin Wavchaser Character in Hippo Entertainment | World Anvil
BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Skerrin Wavchaser

Skerrin (LE male human assassin) is secretly the head Brotherhood agent in town. Tall, lean, tan, with short silver hair, he speaks in precise, measured statements of a man who has a keen eye for detail. He is dispassionate and takes a protective stance toward Anders. To observers, he is nothing more than a faithful and trusted butler. Skerrin was renowned for his patience during his days as an assassin for the Brotherhood. Once, he hid himself in the attic above a noble's bedroom, waiting in a trance-like state for three days and nights until his target was positioned just below a small crack in the room's ceiling. Skerrin squeezed a single drop from a vial of poison he carried on to the noble's bald scalp. He waited in his hiding place for another full day until the contact poison killed the man.
Personality Traits: Skerrin is literally a man of two personalities. He appears to be a concerned, fatherly figure, a Joyal retainer who worries about his young master. With a few moments of focus. however, he can shift to become a cold-blooded, patient killer.
Ideal: When operating as Anders' servant, Skerrin believes that it is the duty of those with experience and wisdom to advise the young. As an assassin, he holds that those strong enough to survive flourish only by culling the weak.
Bond: Skerring's bond alternates between Anders and the Scarlet Brotherhood. He sees both as the best bets to bring order and security to the world.
Flaw: Arrogance. Skerrin genuinely believes that if he had to, he could murder everyone of consequence in town in a single night and secure the place for the Scarlet Brotherhood. Sometimes he is tempted to do so, if only to prove himself right.
Alignment
LE
Current Location
Children
Gender
Male

Remove these ads. Join the Worldbuilders Guild

Assassin

Medium Medium humanoid (any race, Any Non-good

Armor Class 15 (Studded Leather)
Hit Points 78 (12d8 + 24)
Speed: 30 ft

STR

11
( +0 )

DEX

16
( +3 )

CON

14
( +2 )

INT

13
( +1 )

WIS

11
( +0 )

CHA

10
( +0 )

Saving Throws Dex +7 1d20+7 Int +5 1d20+5
Skills
  • Acrobatics + 7 1d20+7
  • Deception + 4 1d20+4
  • Perception + 4 1d20+4
  • Stealth + 11 1d20+11
Damage Resistances poison
Senses passive Perception 14
Languages Thieves' cant plus any two languages (common and race)
Challenge Rating 8

Description

Trained in the use of poison, assassins are remorseless killers who work for nobles, guildmasters, sovereigns, and anyone else who can afford them.


Assassinate: During its first turn, the assassin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin scores against a surprised creature is a critical hit.
Evasion: If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Sneak Attack (1/Turn): The assassin deals an extra 4d6 7d6 damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the assassin that isn't incapacitated and the assassin doesn't have disadvantage on the attack roll.

Actions

Multiattack:
The assassin makes two shortsword attacks.


Shortsword:
Melee Weapon Attack: +7 1d20+7 to hit, reach 5 ft., one target.
Hit: 1d6+3 1d20+7 piercing damage, and the target must make a DC 15 Constitution saving throw, taking 7d6 7d6 poison damage on a failed save, or half as much damage on a successful one.
Light Crossbow:
Ranged Weapon Attack: +7 1d20+7 to hit, range 80/320 ft, one target.
Hit: 1d8+3 1d20+7 piercing damage, and the target must make a DC 15 Constitution saving throw, taking 7d6 7d6 poison damage on a failed save, or half as much damage on a successful one.

Comments

Please Login in order to comment!