Eliander Fireborn Character in Hippo Entertainment | World Anvil
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Eliander Fireborn

Eliander Fireborn

Eliander (LN male human gladiator) fought in the royal army of Keoland. where he earned a name driving the wild things of the Dreadwood away from the settled lands. Eliandcr suffered a tremendous injury to his leg in a battle against an owlbear and now walks upon a finely carved wooden peg. Despite his injury and advancing age . the burly captain of the Saltmarsh town guard remains an imposing figure. Eliander is a local celebrity thanks to his facility with languages, and he is often called upon by the town's various organizations to assist with translations. In a crisis, Eliander Fireborn might put the good of the crown above local rule. He possesses a royal writ that allows him to seize authority over the town guard in case of an emergency. He is loath to use it, as the locals might react to his seizure of power with an open revolt.
Personality Traits: Caution guides Eliander's thoughts and his every action. He recognizes that Saltmarsh is on the verge of tremendous growth, but he sees the influence of the Sea Princes behind every stroke of misfortune. Slow and steady wins the day, as he likes to say.
Ideal: Eliander is a faithful servant of the crown. The law must be obeyed. as faithful service and iron discipline arc the surest ways to maintain peace and order.
Bond: Once he gives his word, Eliander keeps it to the death. Honor is his life. and treachery earns his wrath.
Flaw: Eliander is stubborn to a fault. Once he sets his mind to a belief or a course of action, little can dissuade him.

Physical Description

Body Features

Wooden Peg Leg
Alignment
LN
Current Location
Children
Gender
Male
Aligned Organization
Known Languages
He is fully literate in Common, Dwarvish, Gnomish, Elvish. and Halfling. He can also speak and understand Ore and Draconic

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Gladiator

Medium Any Humanoid Race, Variant Entertainer: Gladiator, Any

Armor Class 16 (studded leather, shield)
Hit Points 112 (15d8 + 45)
Speed: 30 ft

STR

18
( +4 )

DEX

15
( +2 )

CON

16
( +3 )

INT

10
( +0 )

WIS

12
( +1 )

CHA

15
( +2 )

Saving Throws Strength + 7 1d20+7 Dexterity + 5 1d20+5 Constitution + 6 1d20+6
Skills
  • Athletics + 10 1d20+10
  • Intimidation + 5 1d20+5
Languages Usually Common (depends on Race chosen)
Challenge Rating 5

Description

Gladiators battle for the entertainment of raucous crowds. Some gladiators are brutal pit fighters who treat each match as a life-or-death struggle, while others are professional duelists who command huge fees but rarely fight to the death.

Actions

Multiattack: The gladiator makes three melee attacks or two ranged attacks.


Spear:
Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft, one target. 1d20+7
Hit: (1d6+4) piercing damage 1d6+4 or (1d8+4) piercing damage if used with two hands to make a melee attack 1d8+4
Shield Bash:
Melee Weapon Attack: +7 to hit, reach 5 ft, one creature 1d20+7 Hit: (2d4+4) 2d4+4 bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Reactions

Parry. The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.

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