Eda Oweland Character in Hippo Entertainment | World Anvil
BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Eda Oweland

Eda Oweland

Eda (CG female human noble) is the current senior member of the town council, as well as the owner of three large fishing boats. She has lived in Saltmarsh all her life and has been elected to the council three times. She is a gruff, pragmatic woman whose graying hair is cut short and whose face bears the marks of a life lived outdoors. Eda is keenly interested in expanding Saltmarsh's fishing industry. her sights set on a wild section of the coast where she hopes to build a new dock. She is suspicious of the dwarves' mining enterprise and doubts it will amount to much.
Personality Traits: Eda swears like a sailor when she is frustrated or angry. and the folk in town who support her appreciate her willingness to stick up for them. Despite her temper. she respects those who keep their cool. Anyone who stands up to her wins her respect. Those who try to flatter her earn her contempt.
Ideal: If anyone in town needs help. Eda is the first lo volunteer. She believes community binds people together and allows then to ride out the fiercest storm.
Bond: Saltmarsh is Eda's home. She would protect it to her dying breath and wants its people to prosper.
Flaw: Eda is suspicious of outsiders. and she is too quick to trust those familiar to her.
Alignment
CG
Current Location
Children
Gender
Female
Aligned Organization

Remove these ads. Join the Worldbuilders Guild

Noble

Medium Any Humanoid Race, Any Profession, Any

Armor Class 15 (breastplate)
Hit Points 9 (2d8) 2d8
Speed: 30 ft Swim: 10 ft Climb: 15 ft

STR

11
( +0 )

DEX

12
( +1 )

CON

11
( +0 )

INT

12
( +1 )

WIS

14
( +2 )

CHA

16
( +3 )

Skills Deception +5 1d20+5 , Insight +4 1d20+4 , Persuasion +5 1d20+5
Languages Any two, usually know Common (depends on Race chosen)
Challenge Rating 1/8

Actions

Rapier:  Melee Weapon Attack: +3 to hit, reach 5 ft., one target. 1d20+3 Hit: 5 (1d8+1) piercing damage. 1d8+1

Reactions

Parry: The noble adds 2 to its AC against one melee attack that would hit it. To do so, the noble must see the attacker and be wielding a melee weapon.