Azure Sea in Hippo Entertainment | World Anvil
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Azure Sea

The Azure Sea has long been a turbulent body of water in every sense. Its storms have sent countless ships to their doom, and warfare of one sort of another is conducted across its surface all the lime. Pirates affiliated with the Sea Princes, along with independent marauders, prey on ships that attempt to cross the ocean.
Strange monsters, including vicious dinosaurs from the Ameclio jungle in the far south, emerge from below from time to time.
Despite all these actual and potential dangers, several realms rely on the sea for waterborne trade. By tracing a route in and through the Azure Sea. merchant vessels can reach almost every important trading realm in the world of Grey hawk.

Shipwrecks

The waters of the Azure Sea have claimed many ships, whether through natural causes or as the result of naval combat. Some shipwrecks. such as the ones described below, are notable for the treasures they hold. Located in shallow, coastal waters, these wrecks are accessible to those who have the magic. cunning, and courage needed to loot them. (The sites are not marked on the map. giving you the flexibility to place them where you want and change any of their particulars.)

Sinker:

Located in just 15 feet of water . this small fishing boat is named fo r the exquisite, silvered fishing pole its prior owner once possessed. The fishing pole, worth 200gp, rests with the wreck. Unfortunately for treasure seekers, a giant crab makes its lair in the boat's remains.

Escape:

This sailing ship w as a renowned blockade runner before it was run down and destroyed by ships of the Sea Princes. Its wreckage is scattered at a depth of 30 feet. A waterproofed treasure chest inside the broken hull bears the lion rampant emblem of Keoland and holds 500gp. Two swarms of quippers prowl the area in search of a meal.

Curiosity:

This galleon belonged lo the mage Mordenkainen, who dispatched it to a distant shore in search of treasure. The ship sank in a mysterious and especially ferocious storm. A convincingly crab-like apparatus of Kwalish being transported in its hold remains at the sea bottom. but a marilith bound to guard it remains and attempts to slay anyone other than Mordenkainen who lays a hand on it. The ship sits approximately 100 feet below the waves.

Ships of the Azure Sea

Gnasher

Thereax Guldeer (LE half-red dragon veteran) took command of the warship. Gnasher, several years ago when her father was slain in a duel with an admiral in the Keoland Navy. The young half-dragon is merciless, and her greed is as strong as that of any red dragon. She alone can sound the dragon's horn, a monstrous instrument mounted to the prow of her ship. When blown, it roars like a massive dragon.
Gnasher is crewed by uncouth humanoids who fear and admire Thereax, amounting to twenty-three ores, forty goblins, four hobgoblins, twelve kobolds, and two bugbears. An ogre named Yem serves as the ship's first mate, and Vern's method of discipline tends to be fatal. A red dragon's wing emblazoned on a black background Ries from the mast of Gnasher.

Pale Prow

An old ship whose faded hull and rat-gnawed sails belie its speed and the ferocity of its crew, Pale Prow is a ramshackle warship with an ornate rudder made from bone and wood. The rudder is not attached to the ship's wheel and is instead operated by a team of six vampire spawn, who turn it at the command of its dread captain. Pale Prow doesn't sail under the sun. and its appearance is always preceded by a heavy fog that appears without warning. It is said that Pale Prow has never been touched by a shipwright. despite its many injuries. By what means the ship is repaired, none can say.
Pale Prow is commanded by Captain Ineca Sufocan (LE male elf vampire). who sails from an island hidden by fog, where his harbor and mansion have fallen into disrepair. lneca searches for a heart made of pearl, which contains drops of dried blood from his true love. This pearl heart has exchanged hands for decades, and the undead captain desires it above all things.
The remainder of the crew of Pale Prow is composed of undead servants, both corporeal and ghostly. Necromancers are drawn to Pale Prow whenever it nears land, and it is common for them to take up residence in the dark cabins below deck. A specter serves as lookout in the crow's nest.
A silver skull embroidered on a white field and trimmed with silver fangs flies from the tall mast of Pale Prow

Dreadnought

Dreadnought is a heavy warship covered in scorched iron plates la id over coal-colored wood. No portholes or oar slits mar the perfect surface of its riveted hull; no mast can be seen to rise from its sooty deck. A cabin. reinforced with steel bars, sits toward the aft, a dull red glow pulsing from within.
Dreadnought's captain is a mad tinkerer and wizard named Vigr Thrass (CE male human mage). Vigr's madness arose from his discovery of a dark tome that described rituals used to animate constructs. The wizard now sails the Azure Sea, stealing wealth and arms from merchant and navy vessels alike. Vigr wears a suit of magic plate armor, granting him supernatural strength and speed while allowing him to cast his spells unhindered. He is known to mingle in the seaside communities, where he pretends to be a kind-hearted merchant in need of a few crew members. In reality, the captain is looking for suitable slaves to clean and repair his magic automatons.
Dreadnaught's crew includes twelve automatons (animated armor) brought to life by Vigr's magic. Various tools, weapons, and implements (flying swords) flit about the ship performing tasks. A dozen humanoid slaves are kept aboard to accomplish the tasks Vigr's automatons cannot perform.

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