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Tower 2

Nestled on a ridge, 300 ft below sea level, the second tower sprouts up from the tall sea grass. There is a door at the base but the entrance is guarded by two shark constructs. The shark constructs contain ruby gems in their eyes that fit into the keyhole type shapes in the door. inside is a chamber with flat walls and in the next room a small shaft that stretches to the top of the tower. The walls of the shaft are coated by a slimy substance that makes it impossible to climb. Opening the doors to let water in and float up is the solution. If the doors are opened too quickly dex saves (18) or forced against opposing wall and air knocked out on fail. At the top of the shaft is a spherical chamber that has inscriptions of the stars and moon cycle. On the ground six circles with different symbols denoting six planes of existence surrounding the material plane in order (clockwise) infernal, shadow, water, astral, air, and, ethereal. Stepping on the planes in sequence with the paired moon phase in the cycle reveals the lock and the disabling mechanism is the same as the first.
Type
Tower, Water
Parent Location

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