Crane's Perch Settlement in Haven | World Anvil
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Crane's Perch

Mirrors are an important product for desert dwellers, mountaineers, and tower guards. Mostly used for signaling by reflecting a bit of sunlight at their desired target. Many towns, small and large, fabricate their own reflectors, typically from polished metal or stone. However, only those produced here can rightly be called 'mirrors' by trade standards. Utilizing a quality clear glass sourced from foreign lands, they use a time-honored technique of blowing superheated air carrying vaporized silver to produce a variety of mirrors ranging from fully reflective to only partially mirrored. These products are cut, machined, and typically furnished with a bezel and carrying satchel, some large models sporting a brass handle or even a tripod stand with adjustably fixed pitch and angle by thumbscrew. Trade for these mirrors is pretty slow, since their products are cherished and carefully tended, rarely needing replacement. Regardless, those living here enjoy a high quality of life due to the bounty and variety of exhanged goods from other settlements. There is even a minor tourism industry showing visitors the mirroring process and touring the manufactories.

Demographics

Aside from a small group of very skilled craftsman and designers, the town's people consist of the merchants, guardsmen, urbanites, and tourists. Most of the town's inhabitants are quite wealthy and even children are seen sporting high-fashion jewelry along the alleyways where they play. No beggars are found here, unlike most towns, as they are strictly forbidden and politely guided to the outer wall by guards. The age of residents is quite broad, with especially high numbers of elderly and children. Known as a quiet, orderly, clean place to live, it brings new residents from afar seeking a place to retire or raise a family.

Government

A triumvirate of elected elders manages the affairs of running the town's day-to-day neccesities such as law and order, taxation, licensing, and construction permits. Above them, reigns a Prince or Princess, who is mostly a figurehead and poliltical entity, dealing with foreign powers and decisions of disaster or war. They, in turn, ultimately pay fielty to their King or Queen who rules the surrounding regions.

Defences

The towns guardsmen carry wrist-mounted crossbows tipped with impossibly hard metal points capable of piercing through the toughest armor. They also carry a ceremonial baton used for gesturing commands and orders, and for identification.

Infrastructure

The town is built up in a predetermined plan, with strict building codes being enforced. This makes for a very orderly street scene, with a conspicuous lack of 'typical' sights of the towns such as hitching posts, laundry lines, vendor booths and crazy alleyways that grow from changing needs. Laced between the rooftops runs a tension-wire system of communicating to each manor house, guard post, gate, and administrative building. Water is fed through claywork aqueducts to several public fountains throughout town. Here, all buildings are numbered and a mail system is in place to deliver packages ordered from  the shops, or letters from internal or external senders.

Districts

The glass district is the one where mirrors are made and the glass is purchased from wandering merchants and contract suppliers.   The court district is where administrative services are rendered.   The shaded district is a residential area, mostly for retired elderly, enjoying shade in the mid-day from the castle keep.   The moon district is so-called for its circutous alleys resembling crescent moons from above. It is a residential district.   The platon district is a shopping and leisure district near the main gate. Hotels and restaruants are also found here in abundance.   The caster district is a very quiet, seemingly abandoned district sparsely populated by eccentrics, mad scientists, and the very rich.
Population
23821
Inhabitant Demonym
Shiner

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