Restoring Life: Why This Change in Harrowing Frontier | World Anvil
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Restoring Life: Why This Change

Restoring Life: When a character is resurrected by magic or story, the Player rolls 1d20 and must get a 10 or higher or they stay in the afterlife. The difficulty increases by 1 for every previous death. This roll is not affected by Shaken. The 5th level spell Reincarnate is also a Cleric spell.   Why This Change: This is the same ruling used on the Critical Role podcast and really is the last chance at preserving a character. It adds a degree of tension to a bringing someone back to the dead and grounds the setting. The spells that accomplish this all have a limited window of time and a significant cost in regents. There are only 3 spells that allow for the restoration of life.
  Revivify
Classes: Cleric, Paladin
Spell level: 3rd
Minimum character level: 5 for Clerics, 9 for Paladins
Casting Time: 1 action
Maximum allowed time after death: 1 minute
Cost: 300 gp
Requires body: Yes
Restores body parts: No
  Raise Dead
Classes: Bard, Cleric
Spell level: 5th
Minimum character level: 9 for Bards and Clerics
Casting Time: 1 hour
Maximum allowed time after death: 10 days
Cost: 500 gp
Requires body: Yes
Restores body parts: No
  Reincarnate
Classes: Druid, Cleric
Spell level: 5th
Minimum character level: 9
Casting Time: 1 hour
Maximum allowed time after death: 10 days
Cost: 1000 gp
Requires body: Yes, but only one small part
Restores body parts: Yes, but gives a completely new body

  DM's Note: After a character's dies I will meet/talk with the player and ask them how they would like to continue. I would prefer to have the character be retired, with their soul in the afterlife. However, I understand that player's can grow very attached to a character over time and they might really want to continue that story. I've been there a few times myself as a player. So, if the player wants to bring that character back, we'll find a way to do so in the narrative. After-all, this is just a game and the goal is to have fun.

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