Ranger Companion List in Harrowing Frontier | World Anvil
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Ranger Companion List

Beast of the Land

Medium beast
Armor Class: 13 + Your Proficiency Bonus (natural armor)
Hit Points: 5 + five times your ranger level (the beast has a number of Hit Dice [d8s] equal to your ranger level)
Speed: 40 ft., climb 40ft.
STR: 14 (+2) DEX: 14 (+2) CON: 15 (+2) INT: 8 (−1) WIS: 14 (+2) CHA: 11 (+0)
Senses: Darkvision 60 ft. ; Passive Perception 12
Languages: understands the languages you speak
Proficiency Bonus: Equals your bonus
  Normal Attack: Maul - Melee Weapon Attack: 2 + Your Proficiency Bonus to hit at one target. Damage: 1d8 + 2 + Proficiency Bonus slashing damage.   Charge: If the beast moves at least 20 feet straight toward a target and then hits it with a maul attack on the same turn, the target takes an extra ld6 slashing damage. If the target is a creature, it must succeed on a Strength saving throw against your spell save DC or be knocked prone.
  Primal Bond: You can add your proficiency bonus to any ability check or saving throw that the beast makes.
  Examples but not limited to: Bear, Boar, Lion, Tiger, Wolf, Giant Badger, Giant Centipede, Giant Spider, Pony, or Deer

 

Beast of the Sea

Medium beast
Armor Class: 13 + Your Proficiency Bonus (natural armor)
Hit Points: 5 + five times your ranger level (the beast has a number of Hit Dice [d8s] equal to your ranger level)
Speed: 5 ft., swim 60ft.
STR: 14 (+2) DEX: 14 (+2) CON: 15 (+2) INT: 8 (−1) WIS: 14 (+2) CHA: 11 (+0)
Senses: Darkvision 60 ft.; Passive Perception 12
Languages: understands the languages you speak
Proficiency Bonus: Equals your bonus
  Amphibious: The beast can breathe both air and water.
  Primal Bond: You can add your proficiency bonus to any ability check or saving throw that the beast makes.
  Normal Attack: Binding Strike - Melee Weapon Attack: 2 + Your Proficiency Bonus to hit at one target. Damage: 1d6 + 2 + Your Proficiency Bonus piercing or bludgeoning damage (your choice), and the target is grappled (escape DC equals your spell save DC). Until this grapple ends, the beast can't use this attack on another target.
  Examples but not limited to: Giant Snake, Giant Frog, Crocodile, Giant Snapping Turtle, Sea Lion, or Giant Salamander

Beast of the Sky

Small beast
Armor Class: 13 + Your Proficiency Bonus (natural armor)
Hit Points: 4 + four times your ranger level (the beast has a number of Hit Dice [d6s] equal to your ranger level)
Speed: 10 ft., fly 60ft.
STR: 6 (-2) DEX: 16 (+3) CON: 13 (+1) INT: 8 (−1) WIS: 14 (+2) CHA: 11 (+0)
Senses: Darkvision 60 ft.; Passive Perception 12
Languages: understands the languages you speak
Proficiency Bonus: Equals your bonus
  Flyby: The beast doesn't provoke opportunity attacks when it flies out of an enemy's reach.
  Primal Bond: You can add your proficiency bonus to any ability check or saving throw that the beast makes.
  Normal Attack: Shred - Melee Weapon Attack: 3 + Your Proficiency Bonus to hit one target. Damage: 1d4 + 3 + Proficiency Bonus slashing damage.
  Examples but not limited to: Hawk, Vulture, Giant Bee, Flying Squire, Bunnyhawk, Tiny Drake, or Giant Bat.

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