Death and XP: Why This Change
Death and XP: Should a character die, 75% of the character's XP (including what would have been earned on the current adventure). Can be applied to an existing character or a brand new character, player’s choice. Player’s can “float” XP like this but it must be applied while the character is in Harrenshore.
Why This Change: Although I don't want character's to die, I want to create actual risk in the world the players are a part of. If character's run into a huge monster, they should know their lives are on the line and failure could mean death. The 75% XP recovery rewards the player for their invested time in the setting and helps them return to their player group's level faster.
DM's Note: XP moved from a character's death is safe from additional loss for 3 sessions. This is to prevent an spiral of XP losses as a weaker replacement character joins an existing party. Also, after a character's dies I will meet/talk with the player and ask them how they would like to continue. They might really enjoy that character or grown attached. If the player wants to bring that character back, we'll find a way to do so in the narrative. After-all, this is just a game and I want you to have fun.
Why This Change: Although I don't want character's to die, I want to create actual risk in the world the players are a part of. If character's run into a huge monster, they should know their lives are on the line and failure could mean death. The 75% XP recovery rewards the player for their invested time in the setting and helps them return to their player group's level faster.
DM's Note: XP moved from a character's death is safe from additional loss for 3 sessions. This is to prevent an spiral of XP losses as a weaker replacement character joins an existing party. Also, after a character's dies I will meet/talk with the player and ask them how they would like to continue. They might really enjoy that character or grown attached. If the player wants to bring that character back, we'll find a way to do so in the narrative. After-all, this is just a game and I want you to have fun.
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