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Felidae

Before the unravelling, the Felidae where two people with slight physical differences. However, after the cataclytmic event the two people came to depend on each other in order to secure their mutual survival. Currently Felidae travel the world in large clans, refusing to be part of any one nation, instead moving wherever the grass is greenest at the moment.   While Felidae are considered fortune seekers and opportunists, the truth is that they tend to want to maximise their effectiveness and reward, while exerting the least amount of time and resources needed to achieve that result. This is not to be confused with laziness, since there is nothing stopping a Felidae from great extensions and deads, as long as they are deemed necessary for the end goal.   Felidae are masters of husbandry and herding, and are able to move enormous amounts of animals large distances, while conducting very efficient breeding in order to ensure grater successes in the future. Felidae are also amazing skinners, tanners and leather-workers, able to produce marvellous pieces of equipment and clothing, which are considered some of the finest in the world.   Some Felidae have taken it upon themselves to find and tame new animals to be used in their other businesses, making them the sole successful tamers of both displacer-beasts and griffins, giving them a distinct advantage in terms of scouting capacity.   During the years of the Dragon Lords, Felidae made a living selling livestock to dragons with smaller territories, depending on their small group sizes and the promise of new tastes brought from distant parts of the world to be allowed passage between dominions.

Civilization and Culture

Naming Traditions

Använder huvudsakligen mjuka vokaler i namn. Alla vokaler som används används två gånger. Efternamn är släktbaserade, men baseras på ett fysiskt attribut som hela släkten har gemensam. Om ett barn födds till föräldrar från olika släkten, avvaktas givandet av familjenamn tills det är tydligt vilket eller vilka släktdrag barnet uppvisar och kan få bägge släktnamn om barnet uppvisar bägge attribut.   Ex. Hallan Svartklo, Luebuke Styvöra Långsvans.

Common Customs, Traditions and Rituals

Tenderar att uppfattas som lata, snåla och själviska av andra raser, vilket beror på att Felidae tenderar att "spara energi" när de inte har något viktigt att göra, samtidigt som de tvingades avstå från försäljning av sin boskap till folk då de haft krävande beställningar från Drakar, vilka reagerar dåligt på en ouppfylld beställning.
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Felidae

Ability Score Increase * +2 Str +1 Con / ** +2 Dex +1 Cha
Size Medium
Speed 35ft / 30ft

Age. Felidae mature and age at about the same rate as humans.   Alignment. Felidae tend toward good alignments. Feliade who are focused on the pride lean toward lawful good.   Size. Felidae are typically over 6 feet tall, with some standing over 7 feet. Your size is Medium.  

Darkvision

You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

*Claws

Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you can deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

*Hunter's Instincts

You have proficiency in one of the following skills of your choice: Athletics, Intimidation, Perception, or Survival.

*Daunting Roar

As a bonus action, you can let out an especially menacing roar. Creatures of your choice within 10 feet of you that can hear you must succeed on a Wisdom saving throw or become frightened of you until the end of your next turn. The DC of the save equals 8 + your proficiency bonus + your Constitution modifier. Once you use this trait, you can't use it again until you finish a short or long rest.

**Feline Agility

Your reflexes and agility allow you to move with a burst of speed. When you move on your turn in combat, you can double your speed until the end of the turn. Once you use this trait, you can't use it again until you move 0 feet on one of your turns.

**Cat's Claws

Because of your claws, you have a climbing speed of 20 feet. In addition, your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

**Cat's Talent

You have proficiency in the Perception and Stealth skills.

**Extra Language

You can speak, read, and write one extra language of your choice.  
 

Languages. Felidaeen

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