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Overview on the Realms of Etharis

Kingdoms of the Realm

The Bürach Empire:

 

The Bürach Empire is the largest and most powerful nation in Etharis with a massive army and sprawling cities across its four provinces (Abendland, Nordenland, Rauland, and Unterland). One cannot tell the story of the Empire without speaking of the four gods who united in a pantheon that would be the nation’s guiding star, causing its diverse people to unite. That is until a divine madness resulted in a war between them, known as the Gods’ End. Now the Empire is struggling to hold on to its borders and keep its populace from descending into decadence and rebellion.

 

The Castinellan Provinces:

 

The Castinellan Provinces are the southernmost nation of Etharis. Castinella is characterized by scorching sun, dry heat, vineyards, warrior monks, short tempered swordsmen, and a militaristic theocracy. The three provinces (Toletum, Faro, and Therpena) have been united behind the worship of the Arch Seraph Empyreus, in whose name Arcanist Inquisition is executed. The Inquisition hunts all manner of eldritch monsters and dangerous heretics, and chief among them are those that wield arcane magic.

 

The Charneault Kingdom:

 

The Charneault Kingdom is a vast, misty realm of magic, fairy tales, and unbounded natural beauty. The Spirits of Nature walk among the Kingdom’s mortals. Oaths of honor and deathly curses both have real and lasting power. Mists and dense forests linger alongside ancient elven structures, who once populated this realm before falling back to Tol Leyemil.  

The Ostoyan Empire:

  Across the Grey Spine Mountains from The Bürach Empire are the misty forests where one finds dark and haunted Ostoya. It is a land rich in magic, especially necromantic power. Soma in the south is ruled by the Crimson Court, a vampiric aristocracy. The City Below is a labyrinth beneath the surface of Soma, filled with hordes of ghouls, and worse. The north is home to the rebellious province of Raevo and the mages of the Ravencourt Sanctuary, who fight to free their nation from undead. Wealth is concentrated in the cities, while the rest of the country is a wilderness. It is a dark and shadowed realm filled with secrets.

 

The Valikan Clans:

 

The northern clans of the Valikan inhabit a land of pines, tundra, glaciers, and forbidding cold. The warring clans raid each other and their southern neighbors. The Valikan live under constant threat of coldfire; a blue flame which burns ice, snow, foliage, and flesh all the same. If the coldfire is not fought back all the world will fall beneath its freezing touch.

 

Other Important Locations:

 

Liesech:

The trade hub of Liesech in Bite Bay is crumbling. Its citizens are infected by the Weeping Pox and quarantined by the Empire of Bürach, who now claims ownership of Liesech. The Morbus Doctore struggle to treat the illness, though many say their medical experiments are worse than the disease. Your character might come from Liesech if they are seeking a cure to help their quarantined family, are a traveler trapped inside its walls when the quarantine began, or are a healer interested in medicine.  

Morencia:

The mist shrouded city-state of Morencia can be found on a small island in the Gulf of Lions. Morencia is famous for ship building, trade, and banking. Sailors, rogues, and bards are common, as well as any character involved in the city’s lifeblood of trade. However, the ocean mists swirl constantly around the island and through the city’s canals. Morencia is especially suited to shipboard adventures, stories about the city’s gangs or bank heists, and tales of the ritual murders committed by strange cults during the city’s masked carnivals.
Type
Geopolitical, Kingdom

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