Rourk
Rourk
Physical Description
General Physical Condition
Rourke is an athletic human male with obvious but distant Orcish ancestry. He is broad-shouldered and bay-haired with faintly greenish-grey skin. His face is striking, too handsome for a full-blooded orc and lacking the oversized premolar tusks one typically associates with his forbearers. He has a rugged, weathered grit about him and a thick jaw that marks him as other. A scar curves along his face, though it does nothing to dull the ease of his smile. He is usually armoured but has an eye for well-heeled clothing.
Special abilities
Adrenaline Rush. Take the Dash action as a Bonus Action. When you do, gain a number of temporary hit points equal to your proficiency bonus. Use this trait a number of times equal to your proficiency bonus, and regain all expended uses on a short or long rest.
Relentless Endurance. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this feature again until you finish a long rest.
Darkvision. You have darkvision with a range of 120 feet.
Personality Characteristics
Motivation
Good-natured, opportunistic, but loyal.
Likes & Dislikes
Dislikes the Scarlet Brotherhood
Hygiene
Clean-shaven, well-kept.
Social
Family Ties
Amethyst Theatre
Mannerisms
He is well-spoken but accepts/makes use of his size/brutish good looks
Speech
Common, Orcish, Elvish, Thieves Cant
Wealth & Financial state
Moderately Wealthy

Rourk is a broad-shouldered, bay-haired, greenish-gray-skinned human male with obvious but distant orcish ancestry. His face is striking, too handsome for a full-blooded orc and lacking the oversized premolar tusks one typically associates with his forbearers. Nevertheless, he bears a certain rugged, weathered grit and a thickness-of-jaw that marks him as somewhat [i]other[/i]. A scar curves along his jaw, though it does nothing to dull the ease of his smile. He is usually armoured but has an eye for semi-stylish elegance.
Master of House (Amethyst Theatre)
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