LAIR: Ythorth's Falls Plot in Gran Kora | World Anvil
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LAIR: Ythorth's Falls

AREA

Arcturus and Nash might want to investigate any wanderers that have found their way into the forest.   Aadral might check out any hostile creatures or track creatures from the shadows.  
  • Whenever a creature that can understand a language sleeps or enters a state of trance or reverie within 6 miles of the dragon’s lair, the dragon can establish telepathic contact with that creature and converse with it in its dreams. The creature remembers its conversation with the dragon upon waking.
  • Banks of beautiful, opalescent mist manifest within 6 miles of the dragon’s lair. The mist doesn’t obscure anything. It assumes haunting forms when evil creatures are near the dragon or other non-evil creatures in the mist, warning such creatures of the danger.
  • Gems and pearls within 1 mile of the dragon’s lair sparkle and gleam, shedding dim light in a 5-foot radius.
If the dragon dies, these effects end immediately.  

LOCAL

Lair

  Gold Dragon Lair Features The gold dragon lair shown in map 5.9 occupies a misty river gorge and has the following features:   Waterfall Cave. A rushing river cascades over the cliff in a scintillating waterfall, concealing the entrance to the dragon’s cavern complex. Past this thundering curtain, a cave opens into the grand hall.   Grand Hall. Six glowing crystalline columns support the ceiling of this cave. The columns’ colors reflect the dragon’s mood, and they can animate to defend the lair.   Gallery. A passageway running left from the grand hall is lined with busts of allies and enemies from the dragon’s past. This area contains the water mirror, a magical glass case filled by seepage from the river above, which the dragon uses to scry across both distance and time.   Gallery
Busts:
  Sleeping Chamber. At the end of the gallery passage, the dragon’s sleeping chamber opens up, its walls lined with shelves holding books and useful magic items.   Sleeping Chamber   Treasury Hall. Armored doors within the sleeping chamber lead to the dragon’s treasury hall, which features an 80-foot sheer drop into a viewing gallery.   Treasury Hall
  • 4 mundane items:
    • A jar with a dead illithid tadpole floating in preserving chemicals
    • A map showing the dragon's lair in relation to villages and other long-gone landmarks
    • A spinning wheel
    • A drum for use in religious rites, with a foreboding echo to its beat
      Hoard and Vault. A chamber on the right side of the treasury hall holds the dragon’s hoard, which serves to distract would-be thieves from a store of dangerous and corrupting artifacts hidden in a secret vault opposite the hoard chamber.   Hoard
    Vault
    • A black dragon skull with a crack down the middle and gems fixed in its eye sockets; a plaque along the bottom reads, “So too shall ye be”
    • An elaborate atlas bound in wyvern hide, with several remote regions circled and labeled in code
    • More quest hooks
      Pantry. A rough chamber off the right side of the great hall acts as the dragon’s pantry, holding racks of pearls and other gems.   Pantry
  • 1,000 gp gemstones (×16; worth 16,000 gp total):
    • Star sapphire (translucent blue sapphire with white star-shaped center), ×3
    • Opal (translucent pale blue with green and golden mottling), ×3
    • Emerald (transparent deep bright green)
    • Star ruby (translucent ruby with white star-shaped center), ×4
    • Blue sapphire (transparent blue-white to medium blue), ×2
    • Black opal (translucent dark green with black mottling and golden flecks)
    • Fire opal (translucent fiery red), ×2
  • 750 gp art objects (×9; worth 6,750 gp total):
    • Painted gold war mask, ×2
    • Obsidian statuette with gold fittings and inlay
    • Small gold idol
    • Silver and gold brooch, ×2
    • Gold dragon comb set with red garnets as eyes, ×2
    • Ceremonial electrum dagger with a black pearl in the pommel
      Apartments. In the top right corner of the map, a worked-stone alcove leads to Humanoid-scale apartments to accommodate the dragon’s most honored comrades, as well as the dragon in Humanoid form.   Pavilions. Outside the lair, weathered pavilions climb the cliffs overlooking the waterfall’s plunge pool, offering a convenient place for the dragon to meet visitors. Beyond the pavilions, an elegant pathway winds through self-manicuring gardens before ending abruptly in trackless wilderness.  

    NPC's found here

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