Mothnics
Analog zu echten Motten werden auch Mothnics von Licht angezogen, weshalb Reisenden außerhalb der Städte empfohlen wird keine künstlichen Lichtquellen zu benutzen. Fackeln oder Kerzen scheinen keinen Effekt auf diese Wesen auszuüben. Problematisch ist jedoch diese am Leben zu erhalten bei den schweren Winden des ewigen Sturms.
Mothnic CR: 3
STR
9 -1
DEX
14 +2
CON
12 +1
INT
7 -2
WIS
11 +0
CHA
14 +2
Disturbing Appearance. Despite its moth-like appearance, a Mothnic is disturbing to behold. Any creature that starts its turn within 30 feet of any Mothnic must succeed on a DC 13 Wisdom saving throw or be frightened until the start of its next turn. On a success the creature is immune to the Mothnics disturbing appearance for the next 12 hours.
Flyby. A Mothnic does not provoke an attack of opportunity when moving out of an opponents attack range, since it is flying.
Abduct. While grappling a target with the bite action the Mothnic can choose to use its action to abduct their target. The target must succeed on an opposing athletics check against the Mothnic or be pulled into the air by it. If a target is successfully abducted the Mothnic can use its full movement ignoring the grapple.
Actions
Bite. Melee Weapon Attack: +6 to hit, reach 5ft., one creature. Hit 11(2d8 + 2) piercing damage, plus 4 (1d8) acid damage. Medium or small targets is grappled (escape DC 11). Until this grapple ends, at the start of each of the Mothnics turns, the target takes the Bite attack damage.
Talons. Melee Weapon Attack: +6 to hit, reach 5ft., one creature. Hit 14 (2d10 + 3) slashing damage.
Reactions
Crimson Gaze. The Mothnic can invoke weakness in the minds of their enemys. As a reaction a Mothnic can choose to cancel out one damage dice of an attack that hits it.
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