Rotating Voice & Sidelining
This home rule is intended to address a few issues I see with the campaign as we kick off given the size of the group and playing online.
Issues:
- We have a large group of players
- We will be playing over Discord and not in person
- We will be playing a more tactical game than D&D where coordinated conversation on strategy is key (and also where this game is most fun/effective).
- Some players are more vocal than others
- With a large group, Voice Chat will be a challenge without structure. Voice chat lacks the human social cues that help people join a conversation without stepping on each others voices
- With too large a group, PF combats becomes unwieldy for both balance and structure. The fun is lost in the noise.
- The Commander from the previous battle
- Once per game session, a swap can be made for the previous Commander to join. This is used in cases where you are fighting a monster that a character is really effective against, like a cleric with undead.
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