Bear trap
Although intended for trapping large animals, bear traps work as well for trapping humanoids or monsters. The hinged jaws of the trap are attached to a chain, which in turn is secured to a spike driven into the ground to ensure that the victim cannot simply crawl away. Prying open the jaws or pulling the spike from the ground requires a DC 20 Strength check.
Bear Trap - CR 1
Type mechanical; Perception DC 15; Disable Device DC 20
Effects Trigger location; Reset manual Effect Atk +10 melee (2d6+3 sharp jaws spring shut around the creature’s ankle and halve the creature’s base speed (or hold the creature immobile if the trap is attached to a solid object the creature can escape with a DC 20 Disable Device check, DC 22 Escape Artist check, or DC 26 Strength check.
Price 2 gp; Weight 10 lbs.
Effects Trigger location; Reset manual Effect Atk +10 melee (2d6+3 sharp jaws spring shut around the creature’s ankle and halve the creature’s base speed (or hold the creature immobile if the trap is attached to a solid object the creature can escape with a DC 20 Disable Device check, DC 22 Escape Artist check, or DC 26 Strength check.
Price 2 gp; Weight 10 lbs.
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