Xenomedic
You know how to provide safe medical treatment to unfamiliar lifeforms (mutants).
Prerequisites: Knowledge (earth and life sciences) 6 ranks, Treat Injury 6 ranks, Surgery.
Benefits: You can, without penalty, use the Treat Injury skill to perform surgery on a living creature regardless of its type (aberration or monstrous humanoid, for example).
Normal: Characters without this feat take a –8 penalty on Treat Injury checks (–4 if they have the Surgery feat) when performing surgery on creatures of a different type. For example, a humanoid performing surgery on an aberration takes the penalty.
Special: This feat cannot be used to heal or repair nonliving or inorganic creatures such as constructs or undead.
Prerequisites: Knowledge (earth and life sciences) 6 ranks, Treat Injury 6 ranks, Surgery.
Benefits: You can, without penalty, use the Treat Injury skill to perform surgery on a living creature regardless of its type (aberration or monstrous humanoid, for example).
Normal: Characters without this feat take a –8 penalty on Treat Injury checks (–4 if they have the Surgery feat) when performing surgery on creatures of a different type. For example, a humanoid performing surgery on an aberration takes the penalty.
Special: This feat cannot be used to heal or repair nonliving or inorganic creatures such as constructs or undead.
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