Xenomedic in Genetic Disorder | World Anvil
BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Xenomedic

You know how to provide safe medical treatment to unfamiliar lifeforms (mutants).
 
  Prerequisites: Knowledge (earth and life sciences) 6 ranks, Treat Injury 6 ranks, Surgery.
 
  Benefits: You can, without penalty, use the Treat Injury skill to perform surgery on a living creature regardless of its type (aberration or monstrous humanoid, for example).
 
  Normal: Characters without this feat take a –8 penalty on Treat Injury checks (–4 if they have the Surgery feat) when performing surgery on creatures of a different type. For example, a humanoid performing surgery on an aberration takes the penalty.
 
  Special: This feat cannot be used to heal or repair nonliving or inorganic creatures such as constructs or undead.

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!