Tough in Genetic Disorder | World Anvil
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Tough

The Tough hero uses his Constitution score to best advantage. Taking a level in this class provides improved health and physical stamina. Better hit points, good fortitude, and the ability to shrug off some amount of damage combine to define the Tough hero. A Tough hero might be built like a truck or possess agreat amount of endurance. He can take a lot of physical punishment, rarely gets sick, and often is hard to move. A Tough hero can be stubborn or single-minded, feels protective of others, and usually succeeds because he stays in the contest long after the competition has crumbled. He is often steadfast and confident to a fault. EHamples of Tough Heroes Stunt persons, bodyguards, enforcers, wrestlers, and athletes who demand extreme staying power or who must withstand a lot of physical punishment all fall within the purview of the Tough hero. Game Rule Information Tough heroes have the following game statistics. Ability Constitution is the ability associated with this class. The Tough hero often places good scores in Strength or Dexterity, Wisdom, and Intelligence. Hit Oie Tough heroes gain ldl0 hit points per level. The character's Constitution modifier applies. A 1st-level Tough hero receives hit points equal to 10 + his or her Constitution modifier. Action Points Tough heroes gain a number of action points equal to 5 + one-half their character level, rounded down, at 1st level ----· and every time they attain a new level in this class. Class S~ills The Tough hero's class skills, and the key ability for each skill, are as follows (see Chapter Two for skill descriptions). Climb (Str), Concentration (Con), Craft (mechanical, structural) (Int), Drive (Dex), Intimidate (Cha). Knowledge (current events. popular culture, streetwise) (Int), Profession (Wis), Read/Write Language (none), Ride (Dex), Speak Language (none), Spot (Wis), and Survival (Wis). Also, the starting occupation you select can provide you with additional class skills to choose from. Skill Points at 1st Level: (3 + Int modifier) x 4. Skill Points at Each Additional Level: 3 + Int modifier. Starting Peats In addition to the two feats all characters get at 1st level (see Table 1-2), a Tough hero begins play with the Simple Weapons Proficiency feat.   Class reatures All of the following are class features of the Tough hero. Talents At 1st. 3rd, 5th, 7th, and 9th level. the Tough hero selects a talent from the following talent trees. Some trees have a set order that must be followed. while others provide a list to choose from. As long as the hero qualifies. you can select freely from any and all talent trees. No talent can be selected more than once unless expressly indicated.   Beginning Talents: A 1st-level Tough hero can choose from any of the talents on the Energy Resistance Talent Tree, or remain conscious. robust, or second wind from the Unbreakable Talent Tree.     Oamage Reduction Talent Tree The Tough hero has an innate talent to ignore a set amount of damage from most weapons, but not from energy or special attack forms (which may or may not exist in your campaign}. Before the hero can select a talent from this tree he must have previously selected at least one talent from the Energy Resistance or Unbreakable Talent Tree. Damage Reduction 1/-: The Tough hero ignores 1 point of damage from melee and ranged weapons. Prerequisite: One other talent from either the Energy Resistance Talent Tree or the Unbreakable Talent Tree. Damage Reduction 2/ -: The Tough hero ignores an additional 1 point of damage from melee and ranged weapons (DR 2/- total}. Prerequisites: Damage reduction l/-. one other talent from either the Energy Resistance Talent Tree or the Unbreakable Talent Tree. Damage Reduction 3/ -: The Tough hero ignores an additional 1 point of damage from melee and ranged weapons (DR 3/- total}. Prerequisites: Damage reduction l/ - , damage reduction 2/-, one other talent from either the Energy Resistance Talent Tree or the Unbreakable Talent Tree.   Energy Resistance Talent Tree The Tough hero is particularly resistant o certain kinds of deadly energy effects. These talents can be selected in any order. Acid Resistance: The Tough hero ignores an amount of acid damage equal to his Constitution modifier. Cold Resistance: The Tough hero ignores an amount of cold damage equal to his Constitution modifier. Electricity Resistance: The Tough hero ignores an amount of electricity damage equal to his Constitution modifier. Fire Resistance: The Tough hero ignores an amount of fire damage equal to his Constitution modifier. Sonic/Consussion Resistance: The Tough hero ignores an amount of sonic or concussion damage equal to his Constitution modifier. Unbreahable Talent Tree The Tough hero is particularly resilient thanks to the following talents.     Remain Conscious: The Tough hero gains the ability to continue to perform actions when he would otherwise be considered unconscious and dying. When the Tough hero's hit points reach -1, he can perform as though he were disabled, making either an attack action or a move action every round until he reaches -10 hit points (and dies) or his hit points return to l or higher. The hero can choose to succumb to unconsciousness if he thinks that doing so might prevent him from taking more damage.     Robust: The Tough hero becomes especially robust, gaining a number of hit points equal to his Tough level as soon as he selects this talent. Thereafter, the hero gains +l hit point with each level ofTough he gains. Second Wind: The Tough hero can spend 1 action point to gain a second wind. When he does this, he recovers anumber of hit points equal to his Constitution modifier. This talent does not increase the Tough hero's hit points beyond the character's full normal total. For example, aTough hero with a Constitution bonus of +3 and this ability can recover 3 hit points by spending 1 action point-but only if his current hit point total is 3 or more lower than his full normal total. Stamina: The Tough hero recovers twice as fast as normal. So, he recovers 2 hit points per character level per evening of rest, 2 points of temporary ability damage per evening of rest and awakens in half the normal time after being knocked unconscious. Prerequisite: Robust. Bonus Peats At 2nd, 4th, 6th, 8th, and 10th level, the Tough hero gains a bonus feat. This feat must be selected from the following list, and the Tough hero must meet any prerequisites. Alertness, Athletic, Brawl, Confident, Endurance, Great Fortitude, Improved Brawl, Improved Bull Rush, Improved Feint, Knockout Punch, Power Attack, Streetfighting, Toughness, Vehicle Expert.

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