Healing in Genetic Disorder | World Anvil
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Healing

Natural Healing: 1 HP per level, per evening of rest.
  Complete Rest: If you do nothing for an entire day, you recover two times your character level in HP.
  Healing Ability Damage: This returns at a rate of 1 point per evening of rest. Complete rest restores 2 points per day.
  Medical Technology is also an option; how much it heals depends on the object used.
  Treat Injury Skill: A dying character can be made stable by the use of the Treat Injury skill (DC 15).
  One hour after a tended, dying character becomes stable, they make a Fortitude save (DC 20) to regain consciousness.
  If successful, they become Disabled/Gravely Injured (see Combat tab). If they remain unconscious, they make the same Fortitude save every hour until they become conscious. Even while unconscious, they recover hit points naturally, and they can return to normal activity when their hit points rise to 1 or higher.

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