Bartering in Genetic Disorder | World Anvil
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Bartering

Bartering is simply the act of trading an item or items the hero owns for those owned by another character.
  The GM decides what sort of deal the bartering character gets from NPCs, based on the attitude of the NPC, and whether or not the NPC especially wants what the hero is offering.
  In general, an indifferent NPC trades items he owns for twice the TU value from the hero. For example: the NPC gives the hero 4 TU worth of ammunition, if the hero gives him 8 TU worth of medicines.
  A friendly NPC trades items he has for one and one half of the TU value from the hero. For example, the NPC gives the hero 4 TU worth of ammunition for 6 TU worth of electrical parts. (Transcriber's notes: this was worded horribly, but I see why.)
  A helpful NPC trades on an equal basis.
  Any NPC of indifferent or better attitude will break these rules if the hero is offering something the NPC really needs.
  For example, if the NPC is out of ammunition for his rifle but has plenty of electrical parts, and the hero is offering ammo for the parts, the NPC is likely to barter on an even TU-for-TU basis... Or better, if they're desperate enough.

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