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Gardera

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In an age of heroes. Where legend and myth intertwine. The gods though still part of everyday lives through rituals, holidays and celebration have seemingly faded into custom. The world of Gardera has settled into relative peace. Wars still rage on kingdoms may still fall, but cataclysms such as the are now only the purview scholars and academics.   The world is largely untamed, Giants and Wyverns, Goblins and Hydra share the world and roam wild. Many kingdoms do what they can to hold back the tide employing vast armies, rangers and gigantic walls. It's a land where magic is a thing of wonder and through the ages many magical artifacts have been created and lost. Guilds of heroes frequently set out to make their mark and to lend their might to any village, duchy or kingdom who so need their aid.   Which is where our adventure begins.

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The Legacy of the Transcendental Schism

Dungeons & Dragons 5e

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