Goblin in Galir | World Anvil
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Goblin

While some species like elves are often put on a pedestal as shining examples of perfection, goblins are discriminated against. Goblins are commonly thought of as thieves, murderers, and arsonists (not always without cause). Due to their widespread treatment, many goblins live up to their stereotypes and join wild tribes and bandit gangs. Goblins are quite greedy and self-interested by nature, and are not likely to be benevolent or giving. Most goblins that do live among civilization are kept in the slums of cities as outcasts.   A goblin tribe is organized in a four-tiered caste system made up of lashers, hunters, gatherers, and pariahs. The status of every family in the tribe is based on its importance to the tribe’s survival. Families that belong to the higher-ranking castes keep their status by not sharing their knowledge and skills with other families, while those in the lower castes have little hope of escaping their plight.   Lashers. The closest thing a goblin tribe has to nobility is the caste of lashers, families of goblins trained in the ways of battle, and also possessed of key skills such as strategy, trap-building, beast taming, mining, smelting, forging, and religion. If the tribe has any spellcasters, this caste includes them. Lashers follow the lead of the tribe’s boss.   Hunters. The families of goblins that are skilled in the use of weapons but not privy to any other special knowledge have the second highest status in the tribe. Hunters are often the best wolf riders and know the most about the territory farthest from the tribe’s lair. These individuals hunt game in peaceful times, and in combat they serve as scouts, foot soldiers, and cavalry.   Gatherers. Families in the second lowest caste are responsible for getting food from the surrounding area, taking what’s naturally available or stealing whatever they can. Gatherers also do the farming and are charged with checking traps for captured people or beasts. Gatherers aren’t usually armed with weapons more deadly than a sling or a knife, but they frequently carry nets, caltrops, lassos, and nooses on poles for controlling captured creatures. These goblins cook for the tribe, and in times of war they are also responsible for making poison.   Pariahs. Some goblin families are the lowest of the low, composed of the most dimwitted, least educated, and weakest goblins. They get the worst jobs: mucking out animal pens, cleaning up after other goblins, and doing any hard labor such as digging mines.   Gatherers, and the pariahs beneath them, greatly fear for their lives in battle, believing that the lashers and the hunters have special knowledge of how to survive. It is the members of the lower castes that give goblins their reputation for cowardice.  

Goblin Traits

Ability Score Increase
Your Dexterity score increases by 2, and one other ability score increases by 1.  
Age
Goblins reach adulthood at age 8 and live up to 60 years.  
Alignment
Goblins occupy several dispositions. Most are simply self-serving, with little care for anything else. Some goblins actively try to combat their reputation by being good, while others embrace it, giving into cruel urges to harm and subjugate.  
Size
Goblins are between 3 and 4 feet tall and weigh between 40 and 80 pounds. Your size is Small.  
Speed
Your base walking speed is 30 feet.  
Low-Light Vision
You can see in dim light within 60 feet of you as if it were bright light.  
Fury of the Small
When you damage a creature with an attack or a spell and the creature’s size is larger than yours, you can cause the attack or spell to deal extra damage to the creature. The extra damage equals your level. Once you use this trait, you can’t use it again until you finish a short or long rest.  
Nimble Escape
You can take the Disengage or Hide action as a bonus action on each of your turns.

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