Genasi in Galir | World Anvil
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Genasi

Those who think of other planes at all consider them remote, distant realms, but planar influence can be felt throughout the world. It sometimes manifests in beings who, through an accident of birth, carry the power of the planes in their blood. The genasi are one such people; either the offspring of genies and mortals, or the result of exposure to elemental essence.   The Elemental Planes are often inhospitable to natives of the Material Plane: crushing earth, searing flames, boundless skies, and endless seas make visiting these places dangerous for even a short time. The powerful genies, however, don’t face such troubles when venturing into the mortal world. They adapt well to the mingled elements of the Material Plane, and they sometimes visit—whether of their own volition or compelled by magic. Some genies can adopt mortal guise and travel incognito.   During these visits, a mortal might catch a genie’s eye. Friendship forms, romance blooms, and sometimes children result. These children are genasi: individuals with ties to two worlds, yet belonging to neither. Some genasi are born of mortal–genie unions, others have two genasi as parents, and a rare few have a genie further up their family tree, manifesting an elemental heritage that’s lain dormant for generations.   Occasionally, genasi result from exposure to a surge of elemental power, through phenomena such as an eruption from the Inner Planes or a planar convergence. Elemental energy saturates any creatures in the area and might alter their nature enough that their offspring with other mortals are born as genasi.   Genasi inherit something from both sides of their dual nature. They resemble humans mostly, but sometimes have unusual skin color (red, green, blue, or gray), and there is something odd about them. The elemental blood flowing through their veins manifests differently in each genasi, often as magical power.   Seen in silhouette, a genasi can pass for human. Those of earth or water descent tend to be heavier, while those of air or fire tend to be lighter. A given genasi might have some features reminiscent of the mortal parent (pointed ears from an elf, a stockier frame and thick hair from a dwarf, small hands and feet from a halfling, exceedingly large eyes from a gnome, and so on).   Often genasi live as outcasts, driven into exile for their unsettling appearance and strange magic, or assuming leadership of savage humanoids and dark cults in untamed lands. Others gain positions of great influence, especially where elemental beings are revered.  

Genasi Traits

Ability Score Increase
Choose one of the following bonuses:
  • One ability score of your choice increase by 2 and another increases by 1.
  • Three ability scores of your choice increase by 1.
Age
Genasi mature at about the same rate as humans and reach adulthood in their late teens. They live somewhat longer than humans do, up to 120 years.  
Alignment
Independent and self-reliant, genasi tend toward a neutral alignment.  
Size
Genasi are as varied as their mortal parents but are generally built like humans, standing anywhere from 5 feet to over 6 feet tall. Your size can be Medium or small.  
Speed
Your base walking speed is 30 feet if your size is medium or 25 feet if your size is small.  
Skill Versatility
You gain proficiency in two skills of your choice.  

Subraces

 

Air Genasi

As an air genasi, you are descended from the djinn. As changeable as the weather, your moods shift from calm to wild and violent with little warning, but these storms rarely last long.   Air genasi typically have fair or light blue skin, hair, and eyes. A faint but constant breeze accompanies them, tousling the hair and stirring the clothing. Some air genasi speak with breathy voices, marked by a faint echo. A few display odd patterns in their flesh or grow crystals from their scalps.  
Unending Breath
You can hold your breath indefinitely while you’re not incapacitated.  
Mingle with the Wind
You know the Gust cantrip, and can cast it without the verbal component. Also, you can cast the Levitate spell on yourself once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a short or long rest. Constitution is your spellcasting ability for this spell.

Earth Genasi

As an earth genasi, you are descended from the cruel and greedy dao, though you aren’t necessarily evil. You have inherited some measure of control over earth, reveling in superior strength and solid power. You tend to avoid rash decisions, pausing long enough to consider your options before taking action.   Elemental earth manifests differently from one individual to the next. Some earth genasi always have bits of dust falling from their bodies and mud clinging to their clothes, never getting clean no matter how often they bathe. Others are as shiny and polished as gemstones, with skin tones of deep brown or black, eyes sparkling like agates. Earth genasi can also have smooth metallic flesh, dull iron skin spotted with rust, a pebbled and rough hide, or even a coating of tiny embedded crystals. The most arresting have fissures in their flesh, from which faint light shines.  
Earth Walk
You can move across difficult terrain made of earth or stone without expending extra movement.  
Stone Flesh
Your exterior is imbued with the strength of the earth. When you aren’t wearing armor, your AC equals 13 + your Dexterity modifier.

Fire Genasi

As a fire genasi, you have inherited the volatile mood and keen mind of the efreet. You tend toward impatience and making snap judgments. Rather than hide your distinctive appearance, you exult in it.   Nearly all fire genasi are feverishly hot as if burning inside. They have dull red, coal- black, or ash-gray skin tones. The more human-looking have fiery red hair, while even more exotic specimens sport actual flames dancing on their heads. Fire genasi voices might sound like crackling flames, and their eyes flare when angered. Some are accompanied by the faint scent of brimstone.  
Low-Light Vision
Elemental flame supplements your sight. You have superior vision in dim conditions. You can see in dim light within 60 feet of you as if it were bright light.  
Fire Resistance
All fire damage you take is reduced by 5 or half, whichever is more.  
Reach to the Blaze
You know the Produce Flame cantrip and can cast it without the verbal component. Once you reach 3rd level, you can cast the Burning Hands spell once with this trait as a 1st-level spell, and you regain the ability to cast it this way when you finish a short or long rest. Constitution is your spellcasting ability for these spells.

 

Water Genasi

  The lapping of waves, the spray of sea foam on the wind, the ocean depths, all of these things call to your heart. You wander freely and take pride in your independence, though others might consider you selfish.   Most water genasi look as if they just finished bathing, with beads of moisture collecting on their skin and hair. They often smell of fresh rain and clean water. Tan, brown, blue or green skin is common, and most have somewhat overlarge eyes, blue or black in color. A water genasi’s hair might float freely, swaying and waving as if underwater. Some have voices with undertones reminiscent of whale song or trickling streams.  
Acid Resistance
  All acid damage you take is reduced by 5 or half, whichever is more.  
Amphibious
You can breathe air and water. Also, you have a swimming speed of 30 feet.  
Call to the Wave
You know the shape water cantrip. When you reach 3rd level, you can cast the create or destroy water spell as a 2nd-level spell once with this trait, and you regain the ability to cast it this way when you finish a short or long rest. Constitution is your spellcasting ability for these spells.

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