Dwarf in Galir | World Anvil
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Dwarf

Bold and hardy, dwarves are known as skilled warriors, miners, and workers of stone and metal. Though they stand well under 5 feet tall, dwarves are so broad and compact that they can weigh as much as a human standing nearly two feet taller. Their courage and endurance are also easily a match for any of the larger folk.   Dwarven skin ranges from deep brown to a paler hue tinged with red, but the most common shades are light brown or deep tan, like certain tones of earth. Their hair, worn long but in simple styles, is usually black, gray, or brown, though paler dwarves often have red hair. Male dwarves value their beards highly and groom them carefully.   Dwarves can live to be more than 250 years old, so the oldest living dwarves often remember a very different world. This longevity grants them a perspective on the world that shorter-lived races such as humans and halflings lack   Dwarves are solid and enduring like the mountains they love, weathering the passage of centuries with stoic endurance and little change. They respect the traditions of their clans, tracing their ancestry back to the founding of their most ancient strongholds in the youth of the world, and don’t abandon those traditions lightly. Part of those traditions is devotion to the gods of the dwarves, who uphold the dwarven ideals of industrious labor, skill in battle, and devotion to the forge.   Individual dwarves are determined and loyal, true to their word and decisive in action, sometimes to the point of stubbornness. Many dwarves have a strong sense of justice, and they are slow to forget wrongs they have suffered. A wrong done to one dwarf is a wrong done to the dwarf’s entire clan, so what begins as one dwarf’s hunt for vengeance can become a full-blown clan feud.  

Dwarf Traits

Ability Score Increase
Choose one of the following bonuses:
  • You have 2 points to increase your Strength, Constitution, or Wisdom scores. You have 1 point to increase any ability score.
  • Your Strength and Constitution scores both increase by 2
Age
Dwarves mature at the same rate as humans, but they’re considered young until they reach the age of 50. They typically live between 200 and 300 years  
Alignment
Most dwarves are lawful, believing firmly in the benefits of a well-ordered society. They tend toward good as well, with a strong sense of fair play and a belief that everyone deserves to share in the benefits of a just order.  
Size
Dwarves stand between 4 and 5 feet tall and average about 150 pounds. Your size is Medium.  
Speed
Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy armor.  
Low-Light Vision
Accustomed to life underground, you have superior vision in dim conditions. You can see in dim light within 60 feet of you as if it were bright light.  
Dwarven Resilience
You have advantage on saving throws against poison.  

Additional Traits

Select 2 of the following options:  
Dwarven Combat Training
You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.  
Tool Proficiency
You gain proficiency with any artisan’s tools of your choice.  
Stonecunning
Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.  

Subraces

Hill Dwarf

As a hill dwarf, you have keen senses, deep intuition, and remarkable resilience.  
Dwarven Toughness
Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.

Mountain Dwarf

As a mountain dwarf, you’re strong and hardy, accustomed to a difficult life in rugged terrain. You’re probably on the tall side (for a dwarf), and tend toward lighter skin tones.  
Dwarven Armor Training
You have proficiency with light and medium armor.

Duregar

The gray dwarves, or duregar, live deep in the Underdark. After delving deeper than any other dwarves, they uncovered the horrors below, such as the mindflayers which preyed upon the dwarves, often taking them as slaves. Although they eventually won their freedom, and established footholds in the Underdark, these grim, ashen-skinned dwarves are forever changed by their surroundings and some even take slaves of their own, continuing the cycle of oppression.   Physically similar to other dwarves in some ways, duregar are typically wiry and lean, with black eyes and often bald heads, with the males growing long, gray beards.   Duregar value toil above all else. Showing emotions other than grim determination or wrath is frowned on in their culture, but they can sometimes seem joyful when at work. They have the typical dwarven appreciation for order, tradition, and impeccable craftsmanship, but their goods are purely utilitarian, disdaining aesthetic or artistic value.  
Darkvision
Living deep underground, you have superior vision in dark and dim conditions. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.  
Sunlight Sensitivity
You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.

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