Lidcey Braveheart
Lidcey é uma garota tímida e que não possui muita auto-confiança, porém sua beleza é muitas vezes incomparável.
Entrou em Gott no mesmo dia que o grupo Raça e fez o teste junto com eles, e após alguns dias trabalhando com eles, acabou por se entrar na party.
Lidcey diz que está em Gott pois precisa de dinheiro para curar sua mãe, que está com uma doença que nenhum médico conhecido sabe eliminar.
Cantrips:
saving throws
skills
Attacks
Equipment
Personality Traits
Ideals
Bonds
Flaws
- Vicious Mockery
- Mage hand
- Bane
- Healing Word
- Disguise self
- Sleep
- Dissonant Whispers
- Suggestion
Lidcey Heartbrave
Bard 3
Class & Level
Noble
Background
Human
Race
Lawful Good
Alignment
Strength
10
+0
Dexterity
15
+2
constitution
14
+2
intelligence
11
+0
wisdom
12
+1
charisma
16
+3
Total Hit Dice
3
Hit Die 1d8+2
Hit Die 1d8+2
2
proficiency bonus
12
Passive perception
0 | Strength |
4 | Dexterity |
2 | Constitution |
0 | Intelligence |
1 | Wisdom |
5 | Charisma |
4 | Acrobatics |
2 | Animal Handling |
1 | Arcana |
1 | Athletics |
5 | Deception |
2 | History |
2 | Insight |
5 | Intimidation |
1 | Investigation |
2 | Medicine |
1 | Nature |
2 | Perception |
7 | Performance |
7 | Persuasion |
1 | Religion |
3 | Sleight of Hands |
3 | Stealth |
2 | Survival |
13
AC
AC
24
Hit Points
Hit Points
3
Initiative
Initiative
30 ft
Speed
Speed
Armors & Weapons
Tools
Languages
Proficiencies
- Light armor
- Medium armor
- simple weapons
- hand crossbow
- longsword
- shortsword
- Scimitar
- rapier
Tools
- 3 musical instruments: Violin, Flute, drum
Languages
- common
- dwarf
- elvish
Proficiencies
Rapier (finesse) | 1d20+4 | 1d8+2 | Piercing |
---|---|---|---|
Dagger (finesse, light, thrown: range 20/60) | 1d20+4 | 1d4+2 | Slashing |
Spellcasting: Charisma
Spellcasting focus: Know instruments, simple/martial instruments the character has proficiency
Spell DC 13
Spell Attack +5
Spellcasting
Spellcasting focus: Know instruments, simple/martial instruments the character has proficiency
Spell DC 13
Spell Attack +5
Spellcasting
Equipment
Personality Traits
Ideals
Bonds
Flaws
Bardic Inspiration (1d6 - 3/long rest)
Jack of All Trades
Song of Rest (+1d6 hp)
Expertise
College of Swords:
Features & Traits
Jack of All Trades
Song of Rest (+1d6 hp)
Expertise
College of Swords:
- Bonus Proficiencies: When you join the College of Swords at 3rd level, you gain proficiency with medium armor and the scimitar. If you‘re proficient with a simple or martial melee weapon, you can use it as a spellcasting focus for your bard spells.
- Fighting Style: At 3rd level, you adopt a style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if something in the game lets you choose again.
Dueling. When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
Two-Weapon Fighting. When you engage in two weapon fighting, you can add your ability modifier to the damage of the second attack. - Blade Flourish: At 3rd level, you learn to perform impressive displays of martial prowess and speed. Whenever you take the Attack action on your turn, your walking speed increases by 10 feet until the end of the turn, and if a weapon attack that you make as part of this action hits a creature, you can use one of the following Blade Flourish options of your choice. You can use only one Blade Flourish option per turn.
Defensive Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You also add the number rolled to your AC until the start of your next turn.
Slashing Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit and to any other creature of your choice that you can see within 5 feet of you. The damage equals the number you roll on the Bardic Inspiration die.
Mobile Flourish. You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. You can also push the target up to 5 feet away from you, plus a number of feet equal to the number you roll on that die. You can then immediately use your reaction to move up to your
walking speed to an unoccupied space within 5 feet of the target. - Extra Attack: Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
- Master's Flourish: Starting at 14th level, whenever you use a Blade Flourish option, you can roll a d6 and use it instead of expending a Bardic Inspiration die.
Features & Traits
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