2. Class Selection
Mammoth Lord followings consist of hardy people as a rule. The Realm is harsh and everyone in the following, regardless of expertise, must pitch in for the group to survive. I am inclined to allow just about any class and subclass so long as it makes sense for the campaign. Retheming is a great way to make just about anything fit. Listed below are all classes and subclasses.
A full list of official classes can be found here: http://dnd5e.wikidot.com/#toc19Artificers are rare and the materials they need to ply their craft are even rarer. Still, an armorer or artillerist can work with bone and leather when needed. A notable exception is the alchemist. They would find plants and monster parts in wild abundance.
- Specializations include: Alchemist, Armorer, Artillerist, Battle Smith
- Paths include: Berserker, Totem Warrior, Battlerager, Ancestral Guardian, Storm Herald, Zealot, Beast, Wild Magic
- Colleges include: Lore, Valor, Glamour, Swords, Whispers, Eloquence, Creation, Spirits
- Domains include: Knowledge, Life, Light, Nature, Tempest, Trickery, War, Death, Arcana, Forge, Grave, Order, Peace, Twilight
- Circles include: Land, Moon, Dreams, Shepherd, Spores, Stars, Wildfire
- Archetypes include: Champion, Battle Master, Eldritch Knight, Banneret, Arcane Archer, Cavalier, Samurai, Echo Knight, Psi Warrior, Rune Knight
- Ways include: Open Hand, Shadow, Four Elements, Long Death, Sun Soul, Drunken Master, Kensei, Mercy, Astral Self
- Oaths include: Devotion, Ancients, Vengeance, Oathbreaker, Crown, Conquest, Redemption, Glory, Watchers
- Archetypes include: Hunter, Beast Master, Gloom Stalker, Horizon Walker, Monster Slayer, Fey Wanderer, Swarmkeeper
- Archetypes include: Thief, Assassin, Arcane Trickster, Mastermind, Swashbuckler, Inquisitive, Scout, Phantom, Soulknife
- Bloodlines include: Draconic, Wild Magic, Storm, Divine Soul, Shadow, Aberrant Mind, Clockwork Soul
- Patrons include: Archfey, Fiend, Great Old One, Undying, Celestial, Hexblade, Fathomless, Genie
- Schools include: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, Transmutation, Bladesinging, War Magic, Cronurgy, Graviturgy, Order of Scribes
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