The Vultures in Friday DnD Game | World Anvil
BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

The Vultures

The Vultures are a group of Adventurer's that specialize in dungeon delving, and crypt stealing. They follow their own rules, but don't hurt innocent people unless necessary.   Serana Nayax: A woman with red markings along her cheeks with a pale complexion, freckles, red eyes, and short, layered, fluffy white hair. Serana is the leader of the Vultures, and was once a Guard in Absolute Grandeur, until she resigned, wishing for a more interesting life. She has loved Aramis since the day she laid eyes on him, and even was a sparring partner with him-inspiring her to use a dual sword style as well. Her ultimate goal is to be with Aramis, as well as become the best Dungeon Delver in the world. Aramis and Serana had the same classes, and spent 4 years at the Academy training in their respective fighting styles-Aria dislikes her, and thinks she's overbearing for Aramis, even calling him "Edgy Aramis" as a nickname. Aramis himself is more annoyed than anything else; but has never told her about Oza, or his past.   Serana is confident, tomboyish, but also much sweeter than Oza.  

Serana Nayax CR: 9

Medium humanoid, neutral good
Armor Class: 20
Hit Points: 102
Speed: 30 ft

STR

24 +7

DEX

18 +4

CON

16 +3

INT

14 +2

WIS

12 +1

CHA

16 +3

Saving Throws: Strength +8, Con +6
Skills: Insight + 6 Acrobatics +4 Investigation +6 Perception +4 History +6
Condition Immunities: Sleep
Senses: Darkvision 120ft
Languages: Elven, Common, Abyssal
Challenge Rating: 9

Two Weapon Fighting     Fighting Spirit (x5): Starting at 3rd level, your intensity in battle can shield you and help you strike true. As a bonus action on your turn, you can give yourself advantage on all weapon attack rolls until the end of the current turn. When you do so, you also gain 5 temporary hit points. The number of hit points increases when you reach certain levels in this class, increasing to 10 at 10th level and 15 at 15th level. You can use this feature three times. You regain all expended uses of it when you finish a long rest.   Action Surge: X2   Second Wind: 1d10+8   Pendant Of The Noble Blood (Legendary, Requires Attunement): Given to her by her younger brother, this pendant shows a symbol of nobility for the City of Altia, which her father rules. The pendant grants her +4 STR, or +4 Dex and 2d12 +12 temp HP per day   Ring of Sacrificial Friendship (Legendary, Requires Attunement): This ring was given to her by a soldier who hid her after she ran away to Lavesthia. He was then caught, and imprisoned for life with a 100,000 Gold bail in her father's dungeon. This pendant grants advantage on all saving throws against magic. As well, gives her one extra use of action surge (Fighter Only).

Actions

Multiattack: Serana makes four longsword attacks on her turn.   Longsword: +11, reach 5ft, 1D10+1d6 +8   Handaxe: +11 1D6+5 20/60

  Iravieth Deadcaller Ulavone: A Goliath Man with tribal tattoos surrounding his body, with a pale complexion, and brown eyes. Iravieth is a Barbarian who follows Equato, and is on his pilgrimage to forge his own weapon. He is currently in the process of creating a blade of bones from Ancient Dragons. Originally a delinquent, he was put through Equato's "Purification by Fire" system in Hellabridge 6 years ago, which changed the course of his life.   Iravieth is highly competitive, but not arrogant-he relishes anyone that puts themselves forward, no matter how weak. Though, he'll always want to be the best, no matter what.  

Iravieth Deadcaller Ulavone CR: 8

Medium humanoid, chaotic good
Armor Class: 17
Hit Points: 180
Speed:

STR

20 +5

DEX

16 +3

CON

18 +4

INT

12 +1

WIS

14 +2

CHA

14 +2

Saving Throws: Strength +7, Con + 6
Skills: Intimidation +7   Athletics: +7   Investigation: +5
Senses: Danger Sense
Languages: Giant, Dwarven, Common
Challenge Rating: 8

Cantrips:   Word of Radiance Sacred Flame   1st x3 Identify Searing Smite Bless Healing Word Cure Wounds   2nd x2 Prayer of Healing Spiritual Weapon   3 x1 Spirit Guardian


Spell Save DC 15 Spell Attack: +7   Club of Eternal Faith: Devotion does not falter, and is instead empowered. Deadcaller may cast cleric spells even in a rage. As well, cantrips that do radiant, or fire damage, deal an extra damage die while raging.   Rage: Resistance to Bludgeoning, Piercing, Slashing Reckless Attack Extra Attack Storm Herald Sea: When this effect is activated, you can choose one other creature you can see in your aura. The target must make a Dexterity saving throw. The target takes 1d6 lightning damage on a failed save, or half as much damage on a successful one. The damage increases when you reach certain levels in this class, increasing to 2d6 at 10th level, 3d6 at 15th level, and 4d6 at 20th level.     Spell Save: 13 Spell Attack Bonus: +5 Channel Divinity (x1) Blessings of the Forge

Actions

Greatclub: +8, 3d6 +6

  Zaiki Ultisroth: A bright red Tiefling woman with long black hair with streaks of red in it going over one silver eye. Zaiki is a warlock Tiefling who grew up as a captured slave in Merial, but was freed when she was 13-adapting to the new world is hard for her, and she doesn't quite understand how things work, even 10 years later. Still, she cares deeply for the people around her, and wants to help. Her ultimate goal is to find and kill her Diety's rivel, and become powerful enough to go to Merial herself and free the slaves. Her deity is a Dracolich's head named Risuleth who slumbers beneath Meriel; she is currently in the process of killing other undead to avoid another one from forming.  

Zaiki Ultisroth CR: 8

Medium humanoid, neutral evil
Armor Class: 15
Hit Points: 75
Speed: 30 ft

STR

12 +1

DEX

14 +2

CON

14 +2

INT

18 +4

WIS

16 +3

CHA

19 +4

Saving Throws: Wisdom +6, Charisma +7
Skills: Arcana +7 Religion +7 Intimidation +7
Damage Resistances: Fire, Necrotic
Senses: Truesight (60ft), Devil's Sight (120ft)
Languages: Infernal, Common, Dwarven, Abyssal
Challenge Rating: 8

Spell Save DC: 16 Spell Attack Bonus: +7   Cantrips:   Eldrich Blast Blade Ward Infestation Resistance Ray of Frost Gust   9 Spells Known Up to 4th Level (Can only Have 4 Prepared)   -Hex -Mind Sliver -Hold Person -Invisibility -Misty Step -Mind Spike -Ray of Enfeeblement -Counter Spell -Hunger of Hadar -Summon Undead


Form of Dread: At 1st level, you manifest an aspect of your patron’s dreadful power. As a bonus action, you transform for 1 minute. You gain the following benefits while transformed:   You gain temporary hit points equal to 1d10 + your warlock level. Once during each of your turns, when you hit a creature with an attack, you can force it to make a Wisdom saving throw, and if the saving throw fails, the target is frightened of you until the end of your next turn. You are immune to the frightened condition.   You can transform a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. The appearance of your Form of Dread reflects some aspect of your patron. For example, your form could be a shroud of shadows forming the crown and robes of your lich patron, or your face might transform into bat-like features due to your vampire patron.   Grave Touched:   At 6th level, your patron’s powers have a profound effect on your body and magic. You don’t need to eat, drink, or breathe. In addition, when you hit a creature with an attack and roll damage against the creature, you can replace the damage type with necrotic damage. While you are using your Form of Dread, you can roll one additional damage die when determining the necrotic damage the target takes.   Pact of the Tome:   Your patron gives you a grimoire called a Book of Shadows. When you gain this feature, choose three cantrips from any class's spell list (the three needn't be from the same list). While the book is on your person, you can cast those cantrips at will. They don't count against your number of cantrips known. If they don't appear on the warlock spell list, they are nonetheless warlock spells for you.   If you lose your Book of Shadows, you can perform a 1-hour ceremony to receive a replacement from your patron. This ceremony can be performed during a short or long rest, and it destroys the previous book. The book turns to ash when you die.     Invocations: Grasp of Hadar: Can pull people 10ft after Eldrich Blast, or Push them 10ft.   Relentless Hex: Your curse creates a temporary bond between you and your target. As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see within 5 feet of the target cursed by your hex spell or by a warlock feature of yours, such as Hexblade's Curse and Sign of Ill Omen. To teleport in this way, you must be able to see the cursed target.   Eldrich Blast Damage + Con Modifier   Vinduan's Fang (Legendary, Requires Attunement): A shrunken down fang of the Undead Dragon Vinduan, who wishes to have his own Draconic body once again. (Requires an Intillect, of at least 16). Allows the user to pick 3 Wizard Spells up to 3rd level, and add it to their list of known spells, and gain 2 free uses of it.

  Shady Stream: A Tabaxi monk with brown fur and white colorations. He is very in tune with nature, but was raised by an abusive master in the temple that adopted him within the Sky Strike Mountaints. He was raised as a master in the ways of the Fire Fist style, and meditation, however, he ran away when he was 18 in order to see the world, and not feel like a tool. He despises the master apprentice dynamic, and views it at manipulative, and puts people in unfavorable positions of power.   Shady Stream is quiet, and calm; holding an intense fire within him that is let out through combat. His goal is to get strong enough to return to his temple, and murder everyone who wronged him.  

Shady Stream CR: 8

Medium humanoid, chaotic good
Armor Class: 18
Hit Points: 100
Speed: 45 ft , climb: 15 ft

STR

20 +5

DEX

18 +4

CON

14 +2

INT

12 +1

WIS

18 +4

CHA

14 +2

Saving Throws: Str + 8, Con + 8
Languages: Common
Challenge Rating: 8

Spell Save: 18 Spell Attack: +7


Ki Points: 8 Martial Arts: 1d6   Ice Palm: When you land an attack, you may use a ki point to slow the target. The target must make a DC 17 Wisdom save, where on a failed save, the target's movement is reduced by half, and they cannot take reactions, and becomes vulnerable to cold damage. It may attempt to make the save at the end of its next turn.   Damaging Ice: When you land an attack, you may choose to spend a ki point to add an extra d6 cold damage to it.   Tattoo Of The Favored (Legendary, Requires attunement): Forced to be put onto him by his father, Shady has a tattoo which coats his entire back; keeping his fur from growing back there. The tattoo depicts his clan's original founder, who's name he's not allowed to say. As well, it has lines of texts that only his family lineage is allowed to read, which speaks graciously about the God of Anguish and Suffering.   This Tattoo Allows The User to gain 4 ki extra ki points on a short rest. As well, his spell save goes up by +1, and if Shady is below half health, his fist attacks go from a d4 to a d6. Lastly, if Shady had taken a critical hit this turn, he may turn a d4 attack into a d12 twice per day rest.

Actions

Multiattack:   Fists + 8, 1d4 (unless half health) + 5


Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!