The Heralds in Friday DnD Game | World Anvil
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The Heralds

Synopsis:

  The Heralds are a group that were first established in Dorasel, and formed after the initial revolt against Aldruak Rhocrath, the Dragonborn, and self-appointed townmaster. The Heralds view themselves as evil, but consider themselves the lesser evil of everyone else in the area. They hate the Algorathian Military, as well as the Reprobate, and their other rival factions. Their ultimate goal is to take over Algorath, starting with Dorasel, which they'll make their new capital.  

Social:

"We do what we want, when we want. This country's gone to shit, so instead of being flies in the pile-let's be a wasp nest for the next fuck that tries to step up." - Polan 'The Boss' Gigglefits.   The Social structure of the Heralds is made up of all races that feel left out, or want revenge on the powerful. Not only do they feel oppressed by the Military, but they go as far as to see any non-member as a potential enemy. Still, if you join, they'll love you like a brother, and have their benefits too. Not only this, but the Heralds deal with the Thieve's Guild as well; allowing them to get their hands on some expensive equipment, and drugs. Some are even ex Knights from the Algorathian Military, wanting to take their anger out on the people that they felt wronged them. However, while they may help kids, they have a rule: No killing kids, and no hiring kids.   The Symbol: A Halo over a winged Coffin with a Knife through it. Colors: Dark Green and Gray    

Political:

  The only thing the Herald's answer to is each other, and their superiors. Especially the Boss; a Gnome named Polan Gigglefits, but is just called the boss.   

Economic:

  Gold talks, but so do secrets, information, drugs, and favors. The Heralds have a sense of pride, and refuse to work with their rivals...the Thieves' Guild, and Dark Hawkz, however? That is much less of a problem. Though, they don't forget a bad deal, and word spreads fast with that, so it wouldn't be wise to cross them.  

Religious:

  The Heralds don't care what religion you believe in, so long as you are more loyal to their gang than your deity. This has sparked quite a bit of issues with the Clerics inside of the group, but they still eventually come to an understanding.  

Military:

  Ex Military men, gang bangers, drug dealers, warlocks - they have it all. From the most proficient assassins, to pitchfork wielding farmers. Though, The Boss tries to match the missions they go on with their skillsets. On top of this, they also have explosive weaponry, and a very chaotic fighting style. Napalm, Shark Summoners, Super Goliaths, and more.

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