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Armor Reduction Option

Certain armors give ideal protection against certain types of damages. These are listed on Table 1. In the event that a damage type is used against someone wearing an armor that it protects from, the damage is reduced by the die amount on table 2.   Table 1 - Armor vs Damage Type
Armor Class (AC) Damage Type Reduction
Light Armor
Padded 11 + Dexterity modifier Bludgeoning
Leather 11 + Dexterity modifier Piercing
Studded Leather 12 + Dexterity modifier Slashing
Medium Armor
Hide 12 + Dexterity modifier (max 2) Bludgeoning
Chain Shirt 13 + Dexterity modifier (max 2) Slashing
Scale Mail 14 + Dexterity modifier (max 2) Bludgeoning
Breastplate 14 + Dexterity modifier (max 2) Piercing
Half Plate 15 + Dexterity modifier (max 2) Slashing
Heavy Armor
Ring Mail 14 Slashing
Chain Mail 16 Slashing
Splint 17 Bludgeoning
Plate 18 Piercing
As adventurers gain more experience, they become better at using the armor they are familiar with to take damage. Based upon the Character Level the damage reduction increased. When the damage type is appropriate to the armor, you roll the Damage Reduction die based on your Character Level, and deduct the roll from the damage taken to a minimum of 1.   Table 2 - Damage Reduction
Level Range Damage Reduction die
1-4 1d4
5-10 1d6
11-16 1d8
17-20 1d10

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