Certain armors give ideal protection against certain types of damages. These are listed on Table 1. In the event that a damage type is used against someone wearing an armor that it protects from, the damage is reduced by the die amount on table 2.
Table 1 - Armor vs Damage Type
|
Armor Class |
(AC) |
Damage Type Reduction |
Light Armor |
|
|
|
|
Padded |
11 + Dexterity modifier |
Bludgeoning |
|
Leather |
11 + Dexterity modifier |
Piercing |
|
Studded Leather |
12 + Dexterity modifier |
Slashing |
Medium Armor |
|
|
|
|
Hide |
12 + Dexterity modifier (max 2) |
Bludgeoning |
|
Chain Shirt |
13 + Dexterity modifier (max 2) |
Slashing |
|
Scale Mail |
14 + Dexterity modifier (max 2) |
Bludgeoning |
|
Breastplate |
14 + Dexterity modifier (max 2) |
Piercing |
|
Half Plate |
15 + Dexterity modifier (max 2) |
Slashing |
Heavy Armor |
|
|
|
|
Ring Mail |
14 |
Slashing |
|
Chain Mail |
16 |
Slashing |
|
Splint |
17 |
Bludgeoning |
|
Plate |
18 |
Piercing |
As adventurers gain more experience, they become better at using the armor they are familiar with to take damage. Based upon the Character Level the damage reduction increased. When the damage type is appropriate to the armor, you roll the Damage Reduction die based on your Character Level, and deduct the roll from the damage taken to a minimum of 1.
Table 2 - Damage Reduction
Level Range |
Damage Reduction die |
1-4 |
1d4 |
5-10 |
1d6 |
11-16 |
1d8 |
17-20 |
1d10 |
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