Coleopteran Species in Fleurya | World Anvil
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Coleopteran

Coleopterans are a nomadic beetle humanoid race that roam the Valley of Zom. They are primarily scavengers and traders, but a few elect to take up the Surveyor trade within the federate capital. Their camps are seldom found in the same place twice since they're always on the move.   One of the primary races in Fleurya, which emerged from the toxic pollution after the apocalypse. As such, they are completely immune to the effects of the pollution.   Type
  • Monstrous Humanoid (3 RP)
Size
  • Small (0 RP)
    • Small races gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty on combat maneuver checks and to their CMD, and a +4 size bonus on Stealth checks. Small races have a space of 5 feet by 5 feet and a reach of 5 feet.
Speed
  • Fast (2 RP)
    • Foot Speed 50ft.
    • Fly Speed 50ft.
Ability Score Modifiers
  • Standard: -2 STR, +2 DEX, +2 WIS (0 RP)
Languages
  • Standard (0 RP)
    • Members of this race start with Zomeran (Current Common) plus their native language (if any).
    • Bonus languages can be chosen from the list found here.
      • Native: Coleopteranese
Racial Traits
  • Defense Traits
    • Desert Runner (2 RP)
      • Members of this race receive a +4 racial bonus on Constitution checks and Fortitude saves to avoid fatigue and exhaustion, as well as any other ill effects from running, forced marches, starvation, thirst, and hot or cold environments.
    • Natural Armor (2 RP)
      • Members of this race gain a +1 natural armor bonus to their Armor Class.
  • Feat and Skill Traits
    • Master Tinker (2 RP)
      • Members of this race gain a +1 bonus on Disable Device and Knowledge (engineering) checks. Members of this race are also treated as proficient with any weapon they have personally crafted.
    • Scavenger (2 RP)
      • Members of this race gain a +2 racial bonus on Appraise and Perception checks to find hidden objects (including traps and secret doors), determine whether food is spoiled, or identify a potion by taste.
    • Skill Training (1 RP)
      • Appraise and Survival are always considered class skills for members of this race.
  • Movement Traits
    • Flight: Average Ability (8 RP)
  • Sense Traits
    • Dark Vision 60ft.
  • Other Traits
    • Breathe, Eat, and Sleep (0 RP)
22 RP Total

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