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Dragoon Prestige Class

Prestige Class: Dragoon

 
  In the realm of Ealdor, a human kingdom known for its valor and military might, the Dragoons first emerged under the rule of King Oplana. Ealdor, with its sprawling landscapes and towering castles, was a land where honor and prowess in battle were highly esteemed. To the south of Ealdor lay the dragon island nation of Virago, a place rich in resources but also fiercely independent. The two nations were locked in a sporadic yet enduring conflict, fueled by disputes over territory and resources. The Dragoon warriors of Ealdor were renowned for their aerial combat techniques and their unique ability to channel the power of dragons. They wielded lances with unmatched skill and were feared and respected in equal measure. The origin of their techniques, however, was shrouded in mystery and tragedy.   During one of the more aggressive campaigns, Ealdor's forces raided Virago, capturing many of its people. Among the captives was a human, whose identity was not known to the Ealdorian forces. This individual, however, shared a secret bond with a dragon, having developed a deep relationship that transcended the bounds of species and war. The human's empathy for dragons was seen as a betrayal by the Ealdorians, and in a fateful decision, the captive was executed.   The death of the human lover awakened a fury within the dragon that had long remained dormant. Grieving and enraged, the dragon unleashed its wrath upon Virago. In a catastrophic display of power, the dragon decimated the island nation, leaving it in ruins and taking countless lives. The aftermath of this event was a somber reminder of the destructive intertwining of love, war, and vengeance.   Among the few survivors of Ealdor's downfall were a couple of Dragoon warriors. These survivors, burdened with the knowledge of the catastrophe their kingdom had indirectly caused, chose to live in secrecy. They passed down their dragon-slaying techniques and aerial combat skills to a select few, ensuring that the legacy of the Dragoons would endure. However, they refrained from establishing a formal order, fearing that the truth behind the Ealdor tragedy might spark further conflict and retribution.   As generations passed, the tale of Ealdor's fall became a legend, its truth known to but a few. The Dragoons, now scattered and without a kingdom to call home, continued to uphold their traditions and skills in honor of a past both glorious and sorrowful. Their legacy, a blend of honor, tragedy, and a deep connection with the mystical dragons, remains a poignant chapter in the history of Ealdor and Virago.   The Dragoon is a warrior who specializes in aerial combat, leaping high into the air to deliver devastating attacks from above. They channel the power of dragons and possess a deep understanding of ancient dragon-slaying techniques.   Dragoon Features:
  • For you Lance weapons count as heavy weapons and don't impose disadvantage when within 5ft of a creature you are attacking.
  Prerequisites:   Proficiency with spears and lances   Ability to make a standing high jump of at least 10 feet   Class Features:   3rd Level: Jump Attack   When you take the Attack action, you can use a bonus action to make a high jump and deliver a melee weapon attack from the air. On hit, the attack deals an additional 2d6 damage, plus your weapon modifier.   Against dragons or dragonkin, it deals an additional 1d6 damage.   You may use this feature a number of times equal to your proficiency bonus per long rest.   3rd Level: Wyvern’s Bond   You form a special bond with a wyvern companion. It acts on its own initiative and follows your commands.   Wyvern Companion   Armor Class: 15   Hit Points: 5 + 5 × your Dragoon level   Speed: 60 ft. (fly)   STR 16, DEX 14, CON 16, INT 6, WIS 10, CHA 8   Saves: DEX +4, CON +5   Skills: Perception +2   Senses: Darkvision 60 ft., passive Perception 12   Languages: Understands your spoken languages   Resistances: Lightning   Traits: Flyby   Actions:   Multiattack (Recharge 5–6): Bite and Stinger   Bite: +5 + prof to hit, 1d6 + 3 piercing   Stinger: +5 + prof to hit, 1d6 + 3 piercing + 2d6 poison (DC 13 CON save for half)   Breath Weapon (Reaction): When you take the Attack action, your wyvern can release a breath weapon in a 10-ft cone. Targets must make a DEX save (DC = 8 + STR mod + prof). Damage:  
  • 3rd: 2d4 + 5
  • 7th: 3d4 + 5
  • 11th: 4d4 + 5
  • 15th: 5d4 + 5
  • 18th: 6d4 + 5
  Uses per long rest: Proficiency bonus.   Wyvern’s Presence:  
  • +1 bonus to AC
  • Telepathy with wyvern and share senses (same plane)
  • Wyvern adds a synchronized attack (2d6 + 3) to your Jump Attack
  • Wyvern stabilizes at 1 HP on a successful death save
  Wyvern Upgrades:   At levels 8, 11, and 15, your wyvern’s Bite and Stinger gain one additional damage die (does not affect breath weapon).   5th Level: Dragon Resistance Aura   You and allies within 30 ft. gain resistance to dragon breath weapons.   All allies in the aura gain advantage on saves against being frightened.   If no dragons are present, you and allies instead gain a bonus to all saving throws equal to your Wisdom modifier (minimum +1; does not stack with Paladin auras).   Against dragons, allies’ weapon attacks deal bonus radiant damage:  
  • 5th–9th: 1d4
  • 10th–14th: 1d6
  • 15th–17th: 1d8
  • 18th+: 1d10
  7th Level: Lancer’s Leap   When you high jump using Jump Attack, you may force the target (Large or smaller) to make a Strength saving throw (DC = 8 + STR or DEX mod + CON mod). On a fail, the creature is knocked prone.   Dragons or dragonkin have disadvantage on their next attack against you if knocked prone.   8th Level: Wyrmbane Smite   When you hit with a weapon attack, deal extra force damage:  
  • Normal weapon: 1d8 force
  • Dragoon weapon (spear, lance): 1d10 force
  • Against dragons: 2d8 or 2d10 respectively
  12th Level: Dragoon’s Insight   Gain proficiency in History and Insight (or Expertise if already proficient)   Advantage on saving throws from creatures with Legendary Actions   Double proficiency bonus on checks/saves against dragons or lair actions   Advantage on dragon breath saves. On success, leap from the area, take no damage, land within 10 ft., and make a Jump Attack if an enemy is within reach.   15th Level: Dragoon’s Precision   When you Jump Attack:   Crits on 19–20   Crits on 18–20 against dragons   18th Level: Dragonheart Surge   Once per long rest, for 1 minute:  
  • Gain fly speed equal to movement speed
  • +10 ft. movement
  • Jump Attack deals extra 2d12 + STR/DEX mod
  • Advantage on all saving throws against spells and magic
  • Attacks against dragons auto-hit and crit on 18–20
 

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