Rhaq'tiq
Rhaq'tiq
Psychopath
You are a psychopath, who as a child, was mentally broken and shattered, being left with a mind that cannot comprehend reality in the same way as others. Because of your shattered mind, you behave, speak, and act differently than any other sane person, switching personalities on the dime, and taking on completely different personas in an instant, with no forewarning to it. What broke your psyche as a child?
Skill Proficiencies: Deception, Intimidation
Tool Proficiencies: Choose one between Thieves Tools or Poisoners Kit.
Languages: One language based upon your Breaking Point.
Equipment: A set of Bloodstained Common Clothes, an eerie mask made for you by your mother, a small blade of your choice (i.e. a hatchet, sickle, knife, etc.), a wind-up music box that plays an eerie tune from your childhood, and a bloody coin purse with 25 gold.
"There is something wrong about this, oh so very wrong, yet it feels so right. Are you crazy? No, I can't be crazy, I'm perfect. No, you're a monster. I'm not a monster. You are a monster and a being of evil. No, I'm perfect, everyone else is crazy. Wait, what was that sound? It was nothing. But that is where you are wrong, it was everything, if only you could see that."
Feature: Broken Mind
You can't escape from everything, and this includes yourself. Your mind was broken and has left your psyche clinging for any bit of sanity that remains. This tends to have your psyche in constant conflict, with both your sanity and insanity fighting for control. A conversation can begin with one but end with the other. You are not one person, but two within one vessel. Your personality can change on a dime, leaving many to be unnerved by your presence as you converse with them, or are even near them. This tends to leave people avoiding you as often as possible.
Alternate Feature: Collapsing Reality
When your mind broke, so did your perception of reality. You see the world in a different way than what most would perceive. You believe that there are things where there is nothing or nothing where there is something, like a door that won't open where there is no actual door or a little girl where a night hag stands. You cannot tell the difference between an illusion created by your insanity and the realities of the world around you.
Childhood: You had a few close friends and lived an ordinary childhood.
Life
Background: Sage
Motivation: Your mentor's teachings opened your mind to new possibilities in that field of study.
Class: Ranger
Origin: You met a grizzled ranger who taught you woodcraft and the secrets of the wildlands.
Events: 3
You met someone important.
Percival Cotton, Neutral Human Rogue that works as an Artisan. Your relationship was friendly. He is alive, but doing poorly due to injury/finances/relationship.
You saw a demon and ran away before it could do anything to you.
You encountered something magical. You saw a creature being conjured by magic.
Physical Description
General Physical Condition
long black hair. slim body, pale skin, 8 red eyes, small red hourglass on stomach
has tatoos on arms
Body Features
slim lots of tattoos
Facial Features
sharp smile, red eyes strong roman nose
Identifying Characteristics
red hourglass
Physical quirks
red hourglass
Special abilities
Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.
Web Walker. The spider ignores movement restrictions caused by webbing.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
Web (Recharge 5–6). Ranged Weapon Attack: +5 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).
Apparel & Accessories
usualy no shirt
Mental characteristics
Personal history
As a child, you were touched by a god or goddess of some sort, showing you the secrets and truths of the universe. The knowledge was so much to take in, your sanity broke, as you try to comprehend the knowledge you were given. (Celestial.)
Gender Identity
male
Sexuality
asexual
Education
can read and write
Employment
adventurer
Accomplishments & Achievements
once killed a big thing but noone belives they did
Failures & Embarrassments
lost his family sword
Mental Trauma
As a child, you were touched by a god or goddess of some sort, showing you the secrets and truths of the universe. The knowledge was so much to take in, your sanity broke, as you try to comprehend the knowledge you were given. (Celestial.)
Morality & Philosophy
I must show everyone the torment I live in everyday. I can't be alone in this.
Taboos
do not bring up his childhood
do not reject food given to you.
Personality Characteristics
Motivation
You felt compelled to forsake your past, but did so with great reluctance, and sometimes you regret making that decision.
Savvies & Ineptitudes
good at: Deception, Animal Handling, Intimidation, Nature, Perception, Poisoner's Kit, Light Armor, Medium Armor, Shields, Martial Weapons, Simple Weapons
bad at: Performance, Persuasion
Likes & Dislikes
likes black, hunting
dislikes people who don't believe him and are rude
Virtues & Personality perks
selfless and confident, imaginative, freethinking nature
Vices & Personality flaws
disorderly and sadistic, sly and dominating,
Personality Quirks
foams at the mouth when excited/angry
has a noticeable tattoo
incessantly cracks knuckles
Hygiene
not the cleanest but not to dirty
Social
Family Ties
Parents: You know of your parents.
Mother: Zeshirhei, Lawful Good stezicoon Bard that works as a Laborer. Your relationship was friendly. She is alive and quite successful.
Father: Kriqir, Neutral stezicoon Rogue that works as an Artisan. Your relationship was friendly. He is alive, but doing poorly due to injury
Siblings: 3
Younger sibling. Khriara, Neutral Good stezicoon Druid that works as an Explorer. Your relationship was friendly. She is alive but doing poorly due to finances.
Older sibling. Yethosh, Neutral Good stezicoon Rogue that works as an Explorer. Your relationship was friendly. She is alive but doing poorly due to relationship.
Older sibling. Risad, Neutral Good stezicoon Barbarian that works as a Farmer. Your relationship was friendly. She is alive and quite successful.
Religious Views
Flyoqir
worships the dark mistress
Social Aptitude
kinda an asshole, very sarcastic but is also very extroverted. likes talking to people. he always over talks cause he doesnt get to socialize very often.
Mannerisms
makes noises like “pow!” or “whap!” while doing everyday things
tells dirty jokes, even when not appropriate
Hobbies & Pets
likes gardening and animals
Wealth & Financial state
poor but makes ends meet
Alignment
chaotic evil
Species
Year of Birth
281
Birthplace
walelon
Children
Gender
male
Eyes
8 bright red eyes
Hair
long sleek raven black
Skin Tone/Pigmentation
pale white black spider parts
Height
2.1 meters
Weight
952.54 kilograms
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