Bamodi Underhill
Physical Description
Identifying Characteristics
Personality Characteristics
Motivation
Social
Religious Views
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Small Forest Gnome, Bodyguard Bruiser 6, Lawful Good
Innate Spellcasting. Bamodi can innately cast the following spell, requiring no material components. His spellcasting ability is Intelligence (spell save DC 11, +3 to hit with spell attacks). 1d20+3
Gnome Cunning. Bamodi has advantage on Intelligence, Wisdom, and Charisma saving throws against magic. Brutish Strike. Once per turn, Bamodi can deal an extra 10 3d6 damage to one creature he hits with an attack if he has advantage on the attack roll. He doesn't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and he doesn't have disadvantage on the attack roll. Dirty Fighting. Bamodi can Disengage or Hide as a bonus action. If he takes the Attack action on his turn, he can, until the end of that turn, make a single grapple or shove attempt as a bonus action. Street Fighting Technique. Bamodi's unarmed strike is considered a light weapon, and he may add his Strength modifier to the damage of unarmed strikes made using two-weapon fighting. Brave. Bamodi has advantage on saving throws against being frightened. Alert. Bamodi gains a +5 bonus to initiative, for a total initiative roll of 1d20+7 . He can't be surprised while he is conscious, and other creatures don’t gain advantage on attack rolls against him as a result of being unseen by him. Cocky Resilience. When Bamodi deals his Brutish Strike damage, he can force the target to make a DC 13 Constitution saving throw. On a failure, Bamodi gains 4 temporary hit points.
Handaxe. Melee or ranged weapon attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. 1d20+5 Hit: 6 1d6+3 slashing damage. Allows two-weapon fighting. Unarmed Strike. Melee weapon attack: +5 to hit, reach 5 ft., one target. 1d20+5 Hit: 4 1d1+3 bludgeoning damage. Javelin. Melee or ranged weapon attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. 1d20+5 Hit: 6 1d6+3 piercing damage.
Protection. While wielding a shield, when a creature Bamodi can see attacks a target (other than him) within 5 ft., he can impose disadvantage on the attack roll. Interception. While wielding a shield or a simple or martial weapon, when a creature Bamodi can see hits a target (other than him) within 5 ft. with an attack, he can reduce the damage dealt by 7 1d10+2 , to a minimum of zero.
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