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Bamodi Underhill

(Underhill is a very common gnomish surname.)

Physical Description

Identifying Characteristics

Big scar across left eye, which (luckily) still functions.

Personality Characteristics

Motivation

Loyal bodyguard of Regent Raton Highwing.

Social

Religious Views

Alignment
Lawful Good
Year of Birth
1499 V.Y. 38 Years old
Children
Height
3' 6"
Weight
48 lb.
Known Languages
Gnomish (native), Smigrin. Can also speak with Small and Tiny beasts.

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Bamodi Underhill

Small Forest Gnome, Bodyguard Bruiser 6, Lawful Good

Armor Class 19 (half plate, shield)
Hit Points 44 (8d6+16)
Speed: 25 ft

STR

16
( +3 )

DEX

14
( +2 )

CON

14
( +2 )

INT

12
( +1 )

WIS

11
( +0 )

CHA

10
( +0 )

Saving Throws Str +5 1d20+5 , Con +4 1d20+4
Skills Athletics +7 1d20+7 , Insight +4 1d20+4 , Perception +4 1d20+4 , Sleight of Hand +4 1d20+4 , Stealth +6 1d20+6
Senses darkvision 60 ft., passive Perception 12
Languages Gnomish, Smigrin, Thieves' Cant; can speak with Small and Tiny beasts
Challenge Rating 3 (700 XP)

Innate Spellcasting. Bamodi can innately cast the following spell, requiring no material components. His spellcasting ability is Intelligence (spell save DC 11, +3 to hit with spell attacks). 1d20+3

At will: Minor Illusion


Gnome Cunning. Bamodi has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.   Brutish Strike. Once per turn, Bamodi can deal an extra 10 3d6 damage to one creature he hits with an attack if he has advantage on the attack roll. He doesn't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and he doesn't have disadvantage on the attack roll.   Dirty Fighting. Bamodi can Disengage or Hide as a bonus action. If he takes the Attack action on his turn, he can, until the end of that turn, make a single grapple or shove attempt as a bonus action.   Street Fighting Technique. Bamodi's unarmed strike is considered a light weapon, and he may add his Strength modifier to the damage of unarmed strikes made using two-weapon fighting.   Brave. Bamodi has advantage on saving throws against being frightened.   Alert. Bamodi gains a +5 bonus to initiative, for a total initiative roll of 1d20+7 . He can't be surprised while he is conscious, and other creatures don’t gain advantage on attack rolls against him as a result of being unseen by him.   Cocky Resilience. When Bamodi deals his Brutish Strike damage, he can force the target to make a DC 13 Constitution saving throw. On a failure, Bamodi gains 4 temporary hit points.

Actions

Handaxe. Melee or ranged weapon attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. 1d20+5 Hit: 6 1d6+3 slashing damage. Allows two-weapon fighting.   Unarmed Strike. Melee weapon attack: +5 to hit, reach 5 ft., one target. 1d20+5 Hit: 4 1d1+3 bludgeoning damage.   Javelin. Melee or ranged weapon attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. 1d20+5 Hit: 6 1d6+3 piercing damage.

Reactions

Protection. While wielding a shield, when a creature Bamodi can see attacks a target (other than him) within 5 ft., he can impose disadvantage on the attack roll.   Interception. While wielding a shield or a simple or martial weapon, when a creature Bamodi can see hits a target (other than him) within 5 ft. with an attack, he can reduce the damage dealt by 7 1d10+2 , to a minimum of zero.

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