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Basic Ranged Weapons

Basic Ranged Weapons

D10 Weapon DMG Range Notes Cost Ammo
1 Blowgun 1d3/1d5 20/40/60 Increased damage on backstab. 6 gp 20/5 gp
2 Crossbow 1d6 80/160/240 Two-handed weapon, use d16 on initiative checks. 30 gp 30/10 gp
3 Dart 1d4 20/40/60 5 sp -
4 Hand crossbow 1d4/2d4 30/60/90 Increased damage on backstab. 40 gp 30/10 gp
5 Heavy crossbow 1d10 90/180/270 Two-handed weapon, use d16 on initiative checks; takes a round to reload. 50 gp 30/10 gp
6 Javelin 1d6 30/60/90 Can be used as a melee weapon, STR mod to damage only in melee or on close range 1 gp -
7 Longbow 1d8 70/140/210 40 gp 20/5 gp
8 Shortbow 1d6 50/100/150 25 gp 20/5 gp
9 Shuriken 1d5 20/40/60 Critical range increased to 19-20. 5 gp -
10 Sling 1d4 40/80/120 2 gp 30/1 gp

Ammunition

 
Ammunition Qty Cost in xx
Arrows 20 5
Arrow, Silver Tipped 1 5
Quarrels 30 10
Sling Stones 30 1

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