D30 |
Weapon |
DMG |
Range |
Notes |
Cost |
1 |
Battleaxe |
1d10 |
- |
Two-handed weapon, use d16 on initiative checks. |
7 gp |
2 |
Bastard sword |
1d8/1d10 |
- |
Can be used as a two-handed weapon, if so, use d16 for initiative checks. |
15 gp |
3 |
Blackjack |
1d3/2d6 |
- |
Increased damage on backstab, always causes subdual
damage. |
3 gp |
3 |
Brass knuckles |
1d4 |
- |
All damage caused is subdual. |
1 gp |
4 |
Cestus |
1d5 |
- |
All damage caused is subdual. |
2 gp |
5 |
Club |
1d4 |
- |
|
3 gp |
6 |
Dagger |
1d4/1d10 or 1d8 |
10/20/30 |
Increased damage on backstab (melee or thrown), STR mod to damage only in melee, AGI mod when thrown. |
3 gp |
7 |
Flail |
1d6 |
- |
|
6 gp |
8 |
Garrote |
1/3d4 |
- |
Increased damage on backstab. |
2 gp |
9 |
Handaxe |
1d6 |
10/20/30 |
STR mod to damage only in melee or on close range. |
4 gp |
10 |
Heavy flail |
1d12 |
- |
Two-handed weapon, use d16 on initiative checks,
fumble range increased to 1-2. |
12 gp |
11 |
Hunting spear |
1d8 |
- |
+2 damage against charging opponents. |
5 gp |
12 |
Katana |
1d8 |
- |
Critical range increased to 19-20. |
30 gp |
13 |
Kris |
1d5 |
- |
|
5 gp |
14 |
Lance |
2d12 |
- |
Can only be used while mounted. |
25 gp |
15 |
Longspear |
1d10 |
- |
Two-handed weapon, use d16 on initiative checks, can be used from the second rank of a formation. |
12 gp |
16 |
Longsword |
1d8 |
- |
|
10 gp |
17 |
Mace |
1d6 |
- |
|
5 gp |
18 |
Maul |
1d10 |
- |
Two-handed weapon, use d16 on initiative checks. |
7 gp |
19 |
Net |
- |
5/10/15 |
Can entangle (-1d to rolls) if Ref save is failed, DC equal to attack roll; if save successful, target is hampered (-2 to rolls) until an action is spent to clear netting. |
1 gp |
20 |
Polearm |
1d10 |
- |
Two-handed weapon, use d16 on initiative checks. |
7 gp |
21 |
Rapier |
1d6 |
- |
Critical range increased to 19-20. |
20 gp |
22 |
Sabre |
1d8 |
- |
Critical range increased to 19-20 while mounted. |
|
23 |
Scimitar |
1d7 |
- |
|
7 gp |
24 |
Short sword |
1d6 |
- |
|
7 gp |
25 |
Spear |
1d8/2d8/ 1d6 |
10/20/30 |
Increased damage while mounted, reduced damage when throwen. |
3 gp |
26 |
Staff |
1d4 |
- |
|
5 sp |
27 |
Two-handed sword |
1d10 |
- |
Two-handed weapon, use d16 on initiative checks. |
15 gp |
28 |
Warhammer |
1d8 |
- |
|
5 gp |
30 |
Whip |
1d4 |
- |
Can hamper (-2 to rolls) if Ref save is failed and contact is maintained, DC equals attack roll result; all damage is subdual. |
2 gp |
Comments