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Fandomia

3/30/2019

Created by

Fandom D&D

 

Rules:

•Pick only two fandoms • You cannot roleplay as the characters in the fandom • You must make your own character(s) to play a game • No offensive or triggering acts or behavior unless the party allows it altogether. • Health is fixed to 30hp • Can only pick 3 skills • Cannot combine two scenarios • Can make a new scenario though • Dice 20 is basically all you need • You are allowed to have a relationship with any character in the storyline • You are allowed to do the naughty unless people want it to be SFW  

Definitions:

  1. Party A - Your group of players Party B - The characters in your fandoms FandomMaster (or FM) - basically, the DungeonMaster in original D&D Person A - Random player Person B - Random character
 

Fandoms (You Can Combine Two):

• Harry Potter • Supernatural • Doctor Who • Sherlock • Percy Jackson • Hunger Games • Marvel • Attack On Titan • Undertale • The Walking Dead • Detroit: Become Human • Dan And Phil • IT • Shane + Friends • Until Dawn • The Last Guardian • Fortnite • The Mist (Stephen King) • Birdbox • Queer Eye • Traphouse • Bandom • Pokemon • The Sun Vanished (Twitter ARG) • Twenty One Pilots (DEMA) • Gr3gory (Twitter ARG) • The Umbrella Academy • Dolan Twins • Stranger Things • Riverdale    

Scenarios (FM Picks Secretly)

• Party A going to school with Party B (college, highschool) • The end of the world • Traveling with each other • Party A + B drunk at a party • Party A and B meeting at a party • Team of monster hunters • Hangover with the bros • Moving in together • Party A being Party B’s neighbor • Party B and A waking up trapped in an ancient temple • Party A got kidnapped with Party B • Person A falls in love with someone from Party B and Party A have to help hook them up • Person A has an accidental child with Person B and hasn’t told them yet, but tells Party A • Person A is a drug addict, Party B and A has to help them out • Party A and Party B are part of two gangs, which are rivals. Although, Party A and B want to be friends even though its forbidden • A mist engulfs the entire world and when people are exposed to it, it shows your greatest fear and slowly decomposes you. • Party A and B are runaways and refuse to go back home. But why and how are they going to continue to keep hiding. • PrAnKwAr • Party A and B are being stalked • Battle Arena • Person A and Person B is shrunk down to a pocket-sized manner. • Party A and B go out on a camping trip • Party A and B get in a car crash while carpooling and are lost in the forest. • A game of truth or dare in which everything you say has to be done no matter what, although it will not kill you, a magical force will force you to do it. • A game of truth or dare in which everything you say has to be done no matter what, and if you refuse, you will die • Party A ends up in prison, meets Party B and has to make a plan of escape with them • It’s the Android Revolution in Detroit. Party A are Deviants and Party B are Androids programmed to hunt down Deviants • It’s the Android Revolution in Detroit. Party A are Deviants and Party B are humans wanting to help • It’s the Android Revolution in Detroit. Party A and Party B are Deviants living in Jericho • It’s the Android Revolution in Detroit. Party A and B are Androids that have v abusive owners. • Party A sneaking out at midnight to hang with Party B • Person A has superpowers and Party A and B don’t know • Party A and B all have powers they don’t know about • Person B is a criminal and sneaks in to Party A’s house when Person A wakes up • Party A + B are marooned on an island • Person A has Amnesia. • Party A and B go to Hogwarts together • Party A arrive at Hogwarts and are greeted by Person B • Person A breaks the Internet and Party A + B have to fix it • Party A + B are captured by the FBI for exposing them.  

Character Maker

  [url=]https://docs.google.com/forms/d/e/1FAIpQLSc3OssXm9cweJNJVPK3s76xjdlvdQibxIdFgsPgCMXFIpX_1g/viewform?usp=sf_link    

Skills (Pick 3)

• Animal Handling (When dealing with animals, Animal Handling is called upon to determine how well that goes. Situations that might call for it range from calming a spooked horse or agitated wild animal, or petting a creature you find. It may also be used when trying to figure out an animal's intentions and instincts.)   • Athletics (Athletics checks are used when determining feats of endurance, usually when difficulty is encountered while climbing, jumping, or swimming. Examples include trying to scale a steep or slippery cliff, trying to make an unusually long jump, and resisting the pull of tides or monsters while swimming. It's also used when grappling a creature, and can be used to break free of a grapple.)   • Deception (Deception is used when lying. This can be verbally or not. If you're attempting to convince others of something untrue, Deception is called for. Using disguises, hiding the truth of situations, conning someone, and other situations of ambiguous truth all use Deception.)   • Insight (Insight is a famous and frequently used skill. Primarily, it's used to determine if someone is being truthful or not. It can also be used to glean how suspicious someone may be, if they're hiding something even if not lying, and any other situation which calls for studying a creature's behaviors and what can be learned from it.)   • Persuasion (Persuasion is used when trying to convince others your way. It is distinct from Deception and Intimidation because it's not through lies or threats, but convincing arguments, tact, social graces, and good nature. It's used when acting in good, honest faith. Situations that call for persuasion include convincing guards to let you speak to a noble, settling disputes between warring groups, or inspiring crowds into action.)   • Sleight Of Hand (Commonly associated with thievery, Sleight of Hand is used in situations that requires careful hand work. While attempting to pickpocket someone does require it, other examples include hiding an object on your person or planting something on someone else. It may also be called upon when doing activities that require fine movements, such as carving.)   • Survival (Survival is a skill used for dealing with the wilds. Situations that can call for Survival include tracking footprints, foraging for food or water, navigating wilderness, identifying signs of creatures nearby or living in the area, predicting the weather, and avoiding hazards such as pits or quicksand.)   • Stealth (Stealth checks are among the most common. They are used to determine how sneaky a character is being. Situations that use Stealth include slipping past guards, escaping situations unnoticed, hiding from enemies, or sneaking up on someone for a surprise.)   • Intimidation (When trying to scare someone through threats, Intimidation is used. This can be through words alone, threatening to do something violent; or pulling out a dagger in a silent show. Intimidation can be applied to multiple situations, such as trying to get information out of a prisoner, convincing someone to reconsider their decisions, or showing off your lack of tolerance for nonsense.)

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