Gorillas in Fallout: Year 2290 | World Anvil
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Gorillas

The gorilla is a synthetic creature found in the Bioscience division of the Institute contained in terrariums in 2287. With the Wasteland Workshop add-on, they can be captured in cages and domesticated in settlements owned by the Sole Survivor.   Background The gorillas are a pet project by Clayton Holdren, whose goal is to recreate pre-War gorillas and hopefully other species. There are two specimens, and both are actually synths designed in the form of the Silverback gorilla. This is revealed upon talking to Clayton, who brings up the gorillas while introducing the Sole Survivor to BioScience during Institutionalized. The Sole Survivor can read in the division's terminals that the gorillas react aggressively to perceived conflict, which may be a fault in their behavioral model.   The ghoulrilla is a ghoulified gorilla living in Nuka-World. They are most likely offspring of the original gorillas kept in the Safari Adventure zone of the park. Years of radiation have turned them into ghoulish creatures.   Biology Synth gorillas are natural in appearance and realistic in behavior, much like gen-3 synths.   Ghoulrillas are very similar in appearance to synth gorillas. However, these have scabs and scratches located around the body, with scraps of fur torn out as well. Their face is very rough and worn, with many skinless patches. The eyes are very dark or lacking pupils. Their size varies.   Gameplay attributes The gorillas largely ignore the player character and wander around their terrarium. However, during A House Divided, their enclosure can be opened, where they will be hostile to everything, including the player character. This can also happen if the The Nuclear Option quests are carried out against the Institute. Also, placing an Institute beacon during Airship Down may spawn a couple of them to the player character's side. Upon breaking into the BioScience division, the cage will then be opened and the gorillas will attempt to assist the synths in combating the Sole Survivor and whatever faction they chose to side with.   All ghoulrillas are passive by default, however, attacking them will incite them to attack. Attacking Cito will also cause any ghoulrillas in Safari Adventure to attack the player character. Similarly, attacking the Pack will cause their ghoulrilla pets to attack.   Variants
Ghoulrilla
Ghoulrilla king
Pack ghoulrilla

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